Computer graphics through openGL : from theory to experiments /
Hello WorldAn Invitation to Computer GraphicsOn to OpenGL and 3D Computer Graphics Tricks of the Trade An OpenGL Toolbox Movers and Shapers Transformation, Animation and ViewingInside Animation: The Theory of TransformationsAdvanced Animation Techniques Geometry for the Home Office Convexity and Int...
Call Number: | Libro Electrónico |
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Main Author: | |
Format: | Electronic eBook |
Language: | Inglés |
Published: |
Boca Raton, FL :
CRC Press,
[2015]
|
Edition: | Second edition. |
Subjects: | |
Online Access: | Texto completo (Requiere registro previo con correo institucional) |
Table of Contents:
- Part I: Hello World
- Chapter 1: An Invitation to Computer Graphics
- Chapter 2: On to OpenGL and 3D Computer Graphics
- Part II: Tricks of the Trade
- Chapter 3: An OpenGL Toolbox
- Part III: Movers and Shapers
- Chapter 4: Transformation, Animation and Viewing
- Chapter 5: Inside Animation: The Theory of Transformations
- Chapter 6: Advanced Animation Techniques
- Part IV: Geometry for the Home Office
- Chapter 7: Convexity and Interpolation
- Chapter 8: Triangulation
- Chapter 9: Orientation
- Part V: Making Things Up
- Chapter 10: Modeling in 3D Space
- Part VI: Lights, Camera, Equation
- Chapter 11: Color and Light
- Chapter 12: Texture
- Chapter 13: Special Visual Techniques
- Part VII: Pixels, Pixels, Everywhere
- Chapter 14: Raster Algorithms
- Part VIII: Anatomy of Curves and Surfaces
- Chapter 15: Bezier
- Chapter 16: B-Spline
- Chapter 17: Hermite
- Part IX: Well Projected
- Chapter 18: Applications of Projective Spaces
- Part X: The Time is Pipe
- Chapter 19: Fixed-Functionality Pipelines
- Part XI: Rendering Pipe Dreams
- Chapter 20: OpenGL 4.3, Shaders and the Programmable Pipeline: Liftoff
- Chapter 21: OpenGL 4.3, Shaders and the Programmable Pipeline: Escape Velocity.