Fundamentals of Vehicle Simulation Design /
You understand the basic concepts of game design: gameplay, user interfaces, core mechanics, character design, and storytelling. Now you want to know how to apply them to the vehicle simulation genre. This focused guide gives you exactly what you need. It walks you through the process of designing f...
Clasificación: | Libro Electrónico |
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Autor principal: | |
Formato: | Electrónico eBook |
Idioma: | Inglés |
Publicado: |
[Place of publication not identified] :
New Riders,
2014.
©2014 |
Temas: | |
Acceso en línea: | Texto completo (Requiere registro previo con correo institucional) |
MARC
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100 | 1 | |a Adams, Ernest |q (Ernest W.) | |
245 | 1 | 0 | |a Fundamentals of Vehicle Simulation Design / |c Ernest Adams. |
260 | |a [Place of publication not identified] : |b New Riders, |c 2014. | ||
264 | 4 | |c ©2014 | |
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520 | |a You understand the basic concepts of game design: gameplay, user interfaces, core mechanics, character design, and storytelling. Now you want to know how to apply them to the vehicle simulation genre. This focused guide gives you exactly what you need. It walks you through the process of designing for the vehicle simulation genre and shows you how to use the right techniques to create fun and challenging experiences for your players. | ||
590 | |a O'Reilly |b O'Reilly Online Learning: Academic/Public Library Edition | ||
650 | 0 | |a Video games |x Design. | |
650 | 0 | |a Video games |x Programming. | |
650 | 6 | |a Jeux vidéo |x Conception. | |
650 | 6 | |a Jeux vidéo |x Programmation. | |
650 | 7 | |a Computer games |x Design |2 fast | |
650 | 7 | |a Video games |x Programming |2 fast | |
776 | 0 | 8 | |i Print version: |a Adams, Ernest. |t Fundamentals of vehicle simulation design. |d [San Francisco, California] : New Riders, ©2014 |z 9780133812565 |
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