Design and Implementation of 3D Graphics Systems /
Annotation
Cote: | Libro Electrónico |
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Auteur principal: | |
Format: | Électronique eBook |
Langue: | Inglés |
Publié: |
[Place of publication not identified] :
A K Peters/CRC Press,
2012.
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Sujets: | |
Accès en ligne: | Texto completo (Requiere registro previo con correo institucional) |
Table des matières:
- Chapter 1 Introduction
- chapter 2 Objects and Graphics Devices
- chapter 3 Interaction and Graphical Interfaces
- chapter 4 Geometry
- chapter 5 Color
- chapter 6 Digital Image
- chapter 7 Description of 3D Scenes
- chapter 8 3D Geometric Models
- chapter 9 Modeling Techniques
- chapter 10 Hierarchies and Articulated Objects
- chapter 11 Viewing and Camera Transformations
- chapter 12 Surface Clipping for Viewing
- chapter 13 Rasterization
- chapter 14 Visible Surface Calculation
- chapter 15 Local Illumination Models
- chapter 16 Global Illumination
- chapter 17 Mapping Techniques
- chapter 18 Shading
- chapter 19 3D Graphics Systems.