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00000cam a2200000Mi 4500 |
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OR_ocn884810659 |
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OCoLC |
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20231017213018.0 |
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m o d |
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cr cn||||||||| |
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140311t20142014inua o 001 0 eng d |
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019 |
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|a 899291591
|a 961547304
|a 962573346
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|a 9781118841600
|q (e-book)
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|a 9781118841471
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|z 9781118841471
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|a (OCoLC)884810659
|z (OCoLC)899291591
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|a CL0500000521
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|a QA76.774.I67
|b .H377 2014eb
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|a 005.26
|2 23
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049 |
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|a UAMI
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100 |
1 |
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|a Harris, Nick.
|
245 |
1 |
0 |
|a Beginning iOS programming :
|b building and deploying iOS applications /
|c Nick Harris.
|
264 |
|
1 |
|a Indianapolis, Indiana :
|b Wiley,
|c 2014.
|
264 |
|
4 |
|c ©2014
|
300 |
|
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|a 1 online resource (1 online resource (339 pages) :
|b color illustrations.
|
336 |
|
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|a text
|b txt
|2 rdacontent
|
337 |
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|a computer
|b c
|2 rdamedia
|
338 |
|
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|a online resource
|b cr
|2 rdacarrier
|
490 |
1 |
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|a Wrox : Programmer to Programmer
|
500 |
|
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|a Includes index.
|
588 |
0 |
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|a Print version record.
|
505 |
0 |
0 |
|g Machine generated contents note:
|g ch. 1
|t Building a Real-World Ios App: Bands --
|t Introducing Bands --
|t Getting Started --
|t Scoping the App --
|t Defining the Features --
|t Creating a Development Plan --
|t Summary --
|g ch. 2
|t Introduction to Objective-C --
|t Exploring the History of Objective-C --
|t Explaining the Basics --
|t Learning About Objects and Classes --
|t Instantiating Objects --
|t Managing Memory --
|t Introducing Automatic Reference Counting --
|t Adding Properties to a Class --
|t Explaining Strings --
|t Using Basic Data Structures --
|t Discussing Advanced Concepts --
|t Explaining the Model-View-Controller Design Pattern --
|t Learning About Protocols and Delegates --
|t Using Blocks --
|t Handling Errors --
|t Summary --
|g ch. 3
|t Starting a New App --
|t Creating a New App in Xcode --
|t Discussing Xcode Templates --
|t Learning About Bundle Identifiers --
|t Exploring the Xcode Project Layout --
|t Discussing the UIKit Framework --
|t Discussing the Main Storyboard --
|t Adding a Label to a Storyboard --
|t Exploring Interface Builder --
|t Setting Attributes --
|t Exploring the Inspectors --
|t Aligning UI Objects --
|t Running in the Simulator --
|t Choosing a Device --
|t Learning to Test on All Device Sizes --
|t Learning About Auto Layout --
|t Discussing Auto Layout Basics --
|t Testing Rotation --
|t Exploring Application Settings --
|t Setting Version and Build Numbers --
|t Setting Supported Rotation Orientations --
|t Setting the App Icon --
|t Setting Launch Images --
|t Running on a Device --
|t Summary --
|g ch. 4
|t Creating a User Input Form --
|t Introducing the Band Model Object --
|t Creating the Band Model Object --
|t Creating Enumerations --
|t Adding Properties to the Band Model Object --
|t Building an Interactive User Interface --
|t Learning About IBOutlet --
|t Using UITextField and UITextFieldDelegate --
|t Using UITextView and UITextViewDelegate --
|t Using UIButton and IBAction --
|t Using UIStepper --
|t Using UISegmentedControl --
|t Using UISwitch --
|t Saving and Retrieving Data --
|t Implementing the NSCoding Protocol --
|t Saving Data --
|t Retrieving Saved Data --
|t Deleting Saved Data --
|t Summary --
|g ch. 5
|t Using Table Views --
|t Exploring Table Views --
|t Learning About Tables --
|t Learning About Cells --
|t Implementing the Bands Data Source --
|t Creating the Band Storage --
|t Adding Bands --
|t Displaying Bands --
|t Implementing Sections and Index --
|t Adding Section Headers --
|t Showing the Section Index --
|t Editing Table Data --
|t Enabling Edit Mode --
|t Deleting Cells and Data --
|t Modifying Data --
|t Summary --
|g ch. 6
|t Integrating The Camera and Photo Library in Ios Apps --
|t Adding an Image View and Gesture Recognizer --
|t Enabling User Interactions with a UllmageView --
|t Learning About Gesture Recognizers --
|t Selecting a Picture from the Photo Library --
|t Learning About UllmagePickerController --
|t Determining Device Capabilities --
|t Allowing Picture Editing --
|t Saving Band Images --
|t Deleting Band Images --
|t Taking a Picture with the Camera --
|t Summary --
|g ch. 7
|t Integrating Social Media --
|t Sending E-mails and Text Messages --
|t Using the E-mail Composer --
|t Using the Message Composer --
|t Simplifying Social Network Integration --
|t Introducing the Activity View Controller --
|t Learning About Twitter Integration --
|t Learning About Facebook Integration --
|t Learning About Flickr Integration --
|t Limiting Sharing Options --
|t Summary --
|g ch. 8
|t Using Web Views --
|t Learning About Web Views --
|t Loading a URL --
|t Loading a URL That Contains Special Characters --
|t Showing User Feedback --
|t Adding Navigation --
|t Creating a Toolbar --
|t Opening Safari --
|t Summary --
|g ch. 9
|t Exploring Maps and Local Search --
|t Learning About Map Views --
|t Getting the User's Location --
|t Changing the Map Type --
|t Performing a Local Search --
|t Animating Annotations --
|t Interacting with Annotations --
|t Summary --
|g ch. 10
|t Getting Started With Web Services --
|t Learning About Web Services --
|t Exploring the iTunes Search API --
|t Discussing JSON --
|t Adding the Search View --
|t Introducing NSURLSession --
|t Creating and Scheduling a Data Task --
|t Parsing JSON --
|t Displaying Search Results --
|t Previewing Tracks --
|t Showing Tracks in iTunes --
|t Summary --
|g ch. 11
|t Creating a Universal App --
|t Transitioning to a Universal App --
|t Supporting Rotation Using Auto Layout --
|t Learning About Popovers --
|t Presenting Action Sheets in Popovers --
|t Using the UIPopoverController --
|t Finishing the iPad Implementation --
|t Summary --
|g ch. 12
|t Deploying Your IOS App --
|t Deploying the App to Beta Testers --
|t Registering Beta Devices --
|t Generating Digital Certificates --
|t Creating an App ID and Ad Hoc Provisioning Profile --
|t Signing and Deploying an Ad Hoc Build --
|t Submitting the App to Apple --
|t Exploring iTunes Connect --
|t Creating an App Store Provisioning Profile --
|t Validating and Submitting an App --
|t Summary.
|
520 |
|
|
|a IOS 7 changed everything-get up to speed! iOS 7 is a major shift in the look and feel of apps-the first major sea change since the iPhone was first introduced. For apps to blend in with the new UI, each needs a complete redesign. Beginning iOS Programming: Building and Deploying iOS Applications starts at the beginning-including an introduction to Objective C-and gives you the skills you need to get your apps up and running. Author Nick Harris has extensive experience developing for iOS and provides a solid background for teaching the building blocks of app development.
|
590 |
|
|
|a O'Reilly
|b O'Reilly Online Learning: Academic/Public Library Edition
|
630 |
0 |
0 |
|a iOS (Electronic resource)
|
630 |
0 |
7 |
|a IOS (Electronic resource)
|2 fast
|0 (OCoLC)fst01784820
|
650 |
|
0 |
|a Application software
|x Development.
|
650 |
|
0 |
|a iPhone (Smartphone)
|x Programming.
|
650 |
|
0 |
|a iPad (Computer)
|x Programming.
|
650 |
|
0 |
|a iPod touch (Digital music player)
|x Programming.
|
650 |
|
0 |
|a Mobile computing.
|
650 |
|
6 |
|a Logiciels d'application
|x Développement.
|
650 |
|
6 |
|a iPhone (Téléphone intelligent)
|x Programmation.
|
650 |
|
6 |
|a iPad (Ordinateur)
|x Programmation.
|
650 |
|
6 |
|a iPod touch (Lecteur de musique numérique)
|x Programmation.
|
650 |
|
6 |
|a Informatique mobile.
|
650 |
|
7 |
|a Application software
|x Development.
|2 fast
|0 (OCoLC)fst00811707
|
650 |
|
7 |
|a Mobile computing.
|2 fast
|0 (OCoLC)fst01024221
|
776 |
0 |
8 |
|i Print version:
|a Harris, Nick.
|t Beginning iOS programming : building and deploying iOS applications.
|d Indianapolis, Indiana : Wiley, ©2014
|h xxiv, 312 pages
|k Programmer to programmer.
|z 9781118841471
|
830 |
|
0 |
|a Programmer to programmer.
|
856 |
4 |
0 |
|u https://learning.oreilly.com/library/view/~/9781118841440/?ar
|z Texto completo (Requiere registro previo con correo institucional)
|
938 |
|
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|a Askews and Holts Library Services
|b ASKH
|n AH26183563
|
938 |
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|a Recorded Books, LLC
|b RECE
|n rbeEB00436549
|
938 |
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|a YBP Library Services
|b YANK
|n 11678835
|
994 |
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|a 92
|b IZTAP
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