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Game design workshop : a playcentric approach to creating innovative games /

"Since the publication of the second edition, many changes have occurred in the games industry, from an increase in multitouch screen platforms to a rise in smaller teams and development companies and more independent designers. This third edition expands discussions of new platforms and genres...

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Bibliographic Details
Call Number:Libro Electrónico
Main Author: Fullerton, Tracy
Format: Electronic eBook
Language:Inglés
Published: Boca Raton, FL : CRC Press, Ã2014.
Edition:3rd ed.
Subjects:
Online Access:Texto completo (Requiere registro previo con correo institucional)
Table of Contents:
  • Chapter 1: The Role of the Game Designer
  • Chapter 2: The Structure of Games
  • Chapter 3: Working with Formal Elements
  • Chapter 4: Working with Dramatic Elements
  • Chapter 5: Working with System Dynamics
  • Chapter 6: Conceptualization
  • Chapter 7: Prototyping
  • Chapter 8: Digital Prototyping
  • Chapter 9: Playtesting
  • Chapter 10: Functionality, Completeness, and Balance
  • Chapter 11: Fun and Accessibility
  • Chapter 12: Team Structures
  • Chapter 13: Stages and Methods of Development
  • Chapter 14: Communicating Your Designs
  • Chapter 15: Understanding the New Game Industry
  • Chapter 16: Selling Yourself and Your Ideas to the Game Industry.