Game design workshop : a playcentric approach to creating innovative games /
"Since the publication of the second edition, many changes have occurred in the games industry, from an increase in multitouch screen platforms to a rise in smaller teams and development companies and more independent designers. This third edition expands discussions of new platforms and genres...
Call Number: | Libro Electrónico |
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Main Author: | |
Format: | Electronic eBook |
Language: | Inglés |
Published: |
Boca Raton, FL :
CRC Press,
Ã2014.
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Edition: | 3rd ed. |
Subjects: | |
Online Access: | Texto completo (Requiere registro previo con correo institucional) |
Table of Contents:
- Chapter 1: The Role of the Game Designer
- Chapter 2: The Structure of Games
- Chapter 3: Working with Formal Elements
- Chapter 4: Working with Dramatic Elements
- Chapter 5: Working with System Dynamics
- Chapter 6: Conceptualization
- Chapter 7: Prototyping
- Chapter 8: Digital Prototyping
- Chapter 9: Playtesting
- Chapter 10: Functionality, Completeness, and Balance
- Chapter 11: Fun and Accessibility
- Chapter 12: Team Structures
- Chapter 13: Stages and Methods of Development
- Chapter 14: Communicating Your Designs
- Chapter 15: Understanding the New Game Industry
- Chapter 16: Selling Yourself and Your Ideas to the Game Industry.