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Practical rendering and computation with Direct3D 11 /

"This book provides readers with practical knowledge of the Direct3D 11 API. The first half of the text introduces the API, examines the main concepts of the rendering pipeline, details the new computation pipeline, and describes the design of systems. With a focus on specific sample topics, th...

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Détails bibliographiques
Cote:Libro Electrónico
Auteur principal: Zink, Jason
Autres auteurs: Pettineo, Matt, Hoxley, Jack
Format: Électronique eBook
Langue:Inglés
Publié: Boca Raton, FL : CRC Press, ©2012.
Sujets:
Accès en ligne:Texto completo (Requiere registro previo con correo institucional)
Description
Résumé:"This book provides readers with practical knowledge of the Direct3D 11 API. The first half of the text introduces the API, examines the main concepts of the rendering pipeline, details the new computation pipeline, and describes the design of systems. With a focus on specific sample topics, the chapters in the second half build on each other to provide a complete picture of API usage. Each chapter includes an introduction, background theory, an implementation design section, and a conclusion"--
Description:"An A.K. Peters book."
Description matérielle:1 online resource (xvi, 631 pages) : illustrations
Bibliographie:Includes bibliographical references (pages 621-624) and index.
ISBN:1568817207
9781568817200
9781439869765
1439869766