Varcholik, P. (2014). Real-time 3D rendering with DirectX and HLSL: A practical guide to graphics programming. Addison-Wesley.
Cita Chicago Style (17a ed.)Varcholik, Paul. Real-time 3D Rendering with DirectX and HLSL: A Practical Guide to Graphics Programming. Upper Saddle River, NJ: Addison-Wesley, 2014.
Cita MLA (8a ed.)Varcholik, Paul. Real-time 3D Rendering with DirectX and HLSL: A Practical Guide to Graphics Programming. Addison-Wesley, 2014.
Precaución: Estas citas no son 100% exactas.