A game design vocabulary : exploring the foundational principles behind good game design /
Annotation
Cote: | Libro Electrónico |
---|---|
Auteur principal: | |
Autres auteurs: | |
Format: | Électronique eBook |
Langue: | Inglés |
Publié: |
Upper Saddle River, NJ :
Addison-Wesley,
©2014.
|
Collection: | Game Design Ser.
|
Sujets: | |
Accès en ligne: | Texto completo (Requiere registro previo con correo institucional) |
Table des matières:
- Part I. Elements of vocabulary / Anna Anthropy. Language : Signs versus design ; Failures of language ; A voice needs words ; A beginning
- Verbs and objects : Rules ; Creating choices ; Explaining with context ; Objects ; The physical layer ; Character development ; Elegance ;
- Scenes : Rules in scenes ; Shaping and pacing ; Layering objects ; Moments of inversion ; Chance
- Context : First impressions ; Recurring motifs ; Character design ; Animation ; Scene composition ; Camera ; Sound
- Part II. Conversations / Naomi Clark. Creating dialogue : Players ; Creating conversation ; Iterating to fun and beyond ; Your conversation
- Resistance : Push and pull ; Flow ; Alternatives to flow ; Opening up space ; Opening up purpose ; The pull of rewards ; Time and punishment ; Scoring and reflection
- Storytelling : Pattern recognition ; Authored stories ; Interpreted stories ; Open stories.