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A game design vocabulary : exploring the foundational principles behind good game design /

Annotation

Détails bibliographiques
Cote:Libro Electrónico
Auteur principal: Anthropy, Anna
Autres auteurs: Clark, Naomi
Format: Électronique eBook
Langue:Inglés
Publié: Upper Saddle River, NJ : Addison-Wesley, ©2014.
Collection:Game Design Ser.
Sujets:
Accès en ligne:Texto completo (Requiere registro previo con correo institucional)
Table des matières:
  • Part I. Elements of vocabulary / Anna Anthropy. Language : Signs versus design ; Failures of language ; A voice needs words ; A beginning
  • Verbs and objects : Rules ; Creating choices ; Explaining with context ; Objects ; The physical layer ; Character development ; Elegance ;
  • Scenes : Rules in scenes ; Shaping and pacing ; Layering objects ; Moments of inversion ; Chance
  • Context : First impressions ; Recurring motifs ; Character design ; Animation ; Scene composition ; Camera ; Sound
  • Part II. Conversations / Naomi Clark. Creating dialogue : Players ; Creating conversation ; Iterating to fun and beyond ; Your conversation
  • Resistance : Push and pull ; Flow ; Alternatives to flow ; Opening up space ; Opening up purpose ; The pull of rewards ; Time and punishment ; Scoring and reflection
  • Storytelling : Pattern recognition ; Authored stories ; Interpreted stories ; Open stories.