A theory of fun for game design /
Annotation
Call Number: | Libro Electrónico |
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Main Author: | |
Format: | Electronic eBook |
Language: | Inglés |
Published: |
North Sebastopol, California :
O'Reilly Media,
2013.
|
Edition: | Second edition. |
Subjects: | |
Online Access: | Texto completo (Requiere registro previo con correo institucional) |
Table of Contents:
- Foreword (from the First Edition)
- Prologue: My Grandfather
- Chapter One: Why Write This Book?
- Chapter Two: How the Brain Works
- Chapter Three: What Games Are
- Chapter Four: What Games Teach Us
- Chapter Five: What Games Aren't
- Chapter Six: Different Fun for Different Folks
- Chapter Seven: The Problem with Learning
- Chapter Eight: The Problem with People
- Chapter Nine: Games in Context
- Chapter Ten: The Ethics of Entertainment
- Chapter Eleven: Where Games Should Go
- Chapter Twelve: Taking Their Rightful Place
- Appendix A: Epilogue: Fun Matters, Grandpa
- Appendix B: Afterword: Ten Years Later
- Appendix C: Notes.