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A theory of fun for game design /

Annotation

Bibliographic Details
Call Number:Libro Electrónico
Main Author: Koster, Raph, 1971-
Format: Electronic eBook
Language:Inglés
Published: North Sebastopol, California : O'Reilly Media, 2013.
Edition:Second edition.
Subjects:
Online Access:Texto completo (Requiere registro previo con correo institucional)
Table of Contents:
  • Foreword (from the First Edition)
  • Prologue: My Grandfather
  • Chapter One: Why Write This Book?
  • Chapter Two: How the Brain Works
  • Chapter Three: What Games Are
  • Chapter Four: What Games Teach Us
  • Chapter Five: What Games Aren't
  • Chapter Six: Different Fun for Different Folks
  • Chapter Seven: The Problem with Learning
  • Chapter Eight: The Problem with People
  • Chapter Nine: Games in Context
  • Chapter Ten: The Ethics of Entertainment
  • Chapter Eleven: Where Games Should Go
  • Chapter Twelve: Taking Their Rightful Place
  • Appendix A: Epilogue: Fun Matters, Grandpa
  • Appendix B: Afterword: Ten Years Later
  • Appendix C: Notes.