Story and simulations for serious games : tales from the trenches /
How to create a simulation where participants have a sense of freedom and personal control while still maintaining the structure necessary for an effective story is a difficult task indeed. This book examines how to create an engaging, effective story (necessary to teach participants), while relatin...
Clasificación: | Libro Electrónico |
---|---|
Autor principal: | |
Otros Autores: | |
Formato: | Electrónico eBook |
Idioma: | Inglés |
Publicado: |
Burlington, MA :
Focal Press,
Ã2007.
|
Temas: | |
Acceso en línea: | Texto completo (Requiere registro previo con correo institucional) |
Sumario: | How to create a simulation where participants have a sense of freedom and personal control while still maintaining the structure necessary for an effective story is a difficult task indeed. This book examines how to create an engaging, effective story (necessary to teach participants), while relating practical considerations of building a simulation. It also looks at stories as classic ways of teaching and gathering knowledge and considers other theories of interactive narrative design such as synthetic story creation and management and participant-generated story experiences. It also discusse. |
---|---|
Descripción Física: | 1 online resource (xviii, 246 pages) : illustrations |
Bibliografía: | Includes bibliographical references (pages 237-238) and index. |
ISBN: | 9781136142772 1136142770 024080788X 9780240807881 1136142789 9781136142789 1280729074 9781280729072 9786610729074 6610729077 0080467202 9780080467207 |