3D graphics for game programming /
"Many of computer graphics classes in colleges are focused on real-time rendering and animation. However, it is not easy to nd an appropriate textbook, which presents the state of the art in interactive graphics, is balanced between theory and practicality, and is of a proper length to be cover...
Clasificación: | Libro Electrónico |
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Autor principal: | |
Formato: | Electrónico eBook |
Idioma: | Inglés |
Publicado: |
Boca Raton :
Chapman and Hall/CRC,
©2011.
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Temas: | |
Acceso en línea: | Texto completo (Requiere registro previo con correo institucional) |
Tabla de Contenidos:
- Chapter 1 Modeling in Game Production
- chapter 2 Vertex Processing
- chapter 3 Rasterization
- chapter 4 Fragment Processing and Output Merging
- chapter 5 Illumination and Shaders
- chapter 6 Parametric Curves and Surfaces
- chapter 7 Shader Models
- chapter 8 Image Texturing
- chapter 9 Bump Mapping
- chapter 10 Advanced Texturing
- chapter 11 Character Animation
- chapter 12 Physics-based Simulation?