3D game environments : create professional 3D game worlds /
Cote: | Libro Electrónico |
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Auteur principal: | |
Format: | Électronique eBook |
Langue: | Inglés |
Publié: |
Burlington, MA :
Focal Press/Elsevier,
©2008.
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Sujets: | |
Accès en ligne: | Texto completo (Requiere registro previo con correo institucional) |
Table des matières:
- THE BASICS; Optimizations; 3D Concepts; Shaders; LOW POLYGON ENVIRONMENTS WITH SIMPLE SHADERS; Introduction to the low polygon large urban area; Modeling the Large Urban Environment; Texturing the Large Urban Environment; TERRAIN, FOLIAGE, AND MORE ADVANCED ASSET CREATION; Introduction to the Outdoor Environment and More Advanced Asset Creation; Terrain in Virtual Environments; Outdoor Asset Creation; The Jungle Base, an exercise using outdoor and advanced assets; Normal Mapping and advanced shader usage