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3D game environments : create professional 3D game worlds /

Détails bibliographiques
Cote:Libro Electrónico
Auteur principal: Ahearn, Luke
Format: Électronique eBook
Langue:Inglés
Publié: Burlington, MA : Focal Press/Elsevier, ©2008.
Sujets:
Accès en ligne:Texto completo (Requiere registro previo con correo institucional)
Table des matières:
  • THE BASICS; Optimizations; 3D Concepts; Shaders; LOW POLYGON ENVIRONMENTS WITH SIMPLE SHADERS; Introduction to the low polygon large urban area; Modeling the Large Urban Environment; Texturing the Large Urban Environment; TERRAIN, FOLIAGE, AND MORE ADVANCED ASSET CREATION; Introduction to the Outdoor Environment and More Advanced Asset Creation; Terrain in Virtual Environments; Outdoor Asset Creation; The Jungle Base, an exercise using outdoor and advanced assets; Normal Mapping and advanced shader usage