|
|
|
|
LEADER |
00000cam a2200000Ia 4500 |
001 |
OR_ocn857791801 |
003 |
OCoLC |
005 |
20231017213018.0 |
006 |
m o d |
007 |
cr unu|||||||| |
008 |
130910s2011 ne a ob 001 0 eng d |
010 |
|
|
|a 2011377289
|
040 |
|
|
|a UMI
|b eng
|e pn
|c UMI
|d COO
|d NLE
|d DEBSZ
|d OCLCO
|d OCLCQ
|d OCLCF
|d OCLCQ
|d CEF
|d UAB
|d VT2
|d OCLCO
|d CZL
|d OCLCO
|d OCLCQ
|
019 |
|
|
|a 1192339130
|a 1262675213
|
020 |
|
|
|a 0240817265
|
020 |
|
|
|a 9780240817262
|
020 |
|
|
|z 9780240817262
|
029 |
1 |
|
|a AU@
|b 000052006107
|
029 |
1 |
|
|a DEBBG
|b BV041432374
|
029 |
1 |
|
|a DEBSZ
|b 398282889
|
035 |
|
|
|a (OCoLC)857791801
|z (OCoLC)1192339130
|z (OCoLC)1262675213
|
037 |
|
|
|a CL0500000287
|b Safari Books Online
|
050 |
|
4 |
|a QA76.76.C672
|b 2011
|
082 |
0 |
4 |
|a 794.80285
|2 23
|
049 |
|
|
|a UAMI
|
100 |
1 |
|
|a Stevens, Richard
|q (Richard C.)
|
245 |
1 |
4 |
|a The game audio tutorial :
|b a practical guide to sound and music for interactive games /
|c Richard Stevens, Dave Raybould.
|
260 |
|
|
|a Amsterdam :
|b Boston :
|b Focal Press/Elsevier,
|c ©2011.
|
300 |
|
|
|a 1 online resource (1 volume) :
|b illustrations
|
336 |
|
|
|a text
|b txt
|2 rdacontent
|
337 |
|
|
|a computer
|b c
|2 rdamedia
|
338 |
|
|
|a online resource
|b cr
|2 rdacarrier
|
588 |
0 |
|
|a Print version record.
|
504 |
|
|
|a Includes bibliographical references and index.
|
505 |
0 |
|
|a Basic training -- How big is the truck? -- Making it sound real -- Music systems -- Dialogue -- Making it sound good -- Advanced sound system design -- Next steps.
|
520 |
|
|
|a Design and implement video game sound from beginning to end with this hands-on course in game audio. Music and sound effects speak to players on a deep level, and this book will show you how to design and implement powerful, interactive sound that measurably improves gameplay. If you are a sound designer or composer and want to do more than just create audio elements and hand them over to someone else for insertion into the game, this book is for you. You'll understand the game development process and implement vital audio experiences-not just create music loops or one-off sound effects. The Game Audio Tutorial isn't just a book-you also get a powerful website (www.thegameaudiotutorial.com).
|
590 |
|
|
|a O'Reilly
|b O'Reilly Online Learning: Academic/Public Library Edition
|
650 |
|
0 |
|a Video games
|x Sound effects.
|
650 |
|
0 |
|a Computer game music.
|
650 |
|
0 |
|a Computer sound processing.
|
650 |
|
0 |
|a Sound
|x Recording and reproducing
|x Digital techniques.
|
650 |
|
6 |
|a Jeux vidéo
|x Effets sonores.
|
650 |
|
6 |
|a Jeux, Musique de.
|
650 |
|
6 |
|a Son
|x Traitement par ordinateur.
|
650 |
|
7 |
|a Computer game music.
|2 fast
|0 (OCoLC)fst00872107
|
650 |
|
7 |
|a Computer sound processing.
|2 fast
|0 (OCoLC)fst00872627
|
650 |
|
7 |
|a Sound
|x Recording and reproducing
|x Digital techniques.
|2 fast
|0 (OCoLC)fst01126959
|
650 |
|
7 |
|a Video games
|x Sound effects.
|2 fast
|0 (OCoLC)fst01752562
|
700 |
1 |
|
|a Raybould, Dave.
|
776 |
0 |
8 |
|i Print version:
|a Stevens, Richard (Richard C.).
|t Game audio tutorial.
|d Amsterdam ; Boston : Focal Press/Elsevier, ©2011
|z 9780240817262
|w (DLC) 2011377289
|w (OCoLC)732967999
|
856 |
4 |
0 |
|u https://learning.oreilly.com/library/view/~/9780240817262/?ar
|z Texto completo (Requiere registro previo con correo institucional)
|
994 |
|
|
|a 92
|b IZTAP
|