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The game audio tutorial : a practical guide to sound and music for interactive games /

Design and implement video game sound from beginning to end with this hands-on course in game audio. Music and sound effects speak to players on a deep level, and this book will show you how to design and implement powerful, interactive sound that measurably improves gameplay. If you are a sound des...

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Detalles Bibliográficos
Clasificación:Libro Electrónico
Autor principal: Stevens, Richard (Richard C.)
Otros Autores: Raybould, Dave
Formato: Electrónico eBook
Idioma:Inglés
Publicado: Amsterdam : Boston : Focal Press/Elsevier, ©2011.
Temas:
Acceso en línea:Texto completo (Requiere registro previo con correo institucional)

MARC

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100 1 |a Stevens, Richard  |q (Richard C.) 
245 1 4 |a The game audio tutorial :  |b a practical guide to sound and music for interactive games /  |c Richard Stevens, Dave Raybould. 
260 |a Amsterdam :  |b Boston :  |b Focal Press/Elsevier,  |c ©2011. 
300 |a 1 online resource (1 volume) :  |b illustrations 
336 |a text  |b txt  |2 rdacontent 
337 |a computer  |b c  |2 rdamedia 
338 |a online resource  |b cr  |2 rdacarrier 
588 0 |a Print version record. 
504 |a Includes bibliographical references and index. 
505 0 |a Basic training -- How big is the truck? -- Making it sound real -- Music systems -- Dialogue -- Making it sound good -- Advanced sound system design -- Next steps. 
520 |a Design and implement video game sound from beginning to end with this hands-on course in game audio. Music and sound effects speak to players on a deep level, and this book will show you how to design and implement powerful, interactive sound that measurably improves gameplay. If you are a sound designer or composer and want to do more than just create audio elements and hand them over to someone else for insertion into the game, this book is for you. You'll understand the game development process and implement vital audio experiences-not just create music loops or one-off sound effects. The Game Audio Tutorial isn't just a book-you also get a powerful website (www.thegameaudiotutorial.com). 
590 |a O'Reilly  |b O'Reilly Online Learning: Academic/Public Library Edition 
650 0 |a Video games  |x Sound effects. 
650 0 |a Computer game music. 
650 0 |a Computer sound processing. 
650 0 |a Sound  |x Recording and reproducing  |x Digital techniques. 
650 6 |a Jeux vidéo  |x Effets sonores. 
650 6 |a Jeux, Musique de. 
650 6 |a Son  |x Traitement par ordinateur. 
650 7 |a Computer game music.  |2 fast  |0 (OCoLC)fst00872107 
650 7 |a Computer sound processing.  |2 fast  |0 (OCoLC)fst00872627 
650 7 |a Sound  |x Recording and reproducing  |x Digital techniques.  |2 fast  |0 (OCoLC)fst01126959 
650 7 |a Video games  |x Sound effects.  |2 fast  |0 (OCoLC)fst01752562 
700 1 |a Raybould, Dave. 
776 0 8 |i Print version:  |a Stevens, Richard (Richard C.).  |t Game audio tutorial.  |d Amsterdam ; Boston : Focal Press/Elsevier, ©2011  |z 9780240817262  |w (DLC) 2011377289  |w (OCoLC)732967999 
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