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How to cheat in Adobe Flash CS6 : the art of design and animation /

"Whether you are creating an animated short, catchy and fun cartoon or mobile game, save time and money with expert cheats by renowned Flash Expert, Chris Georgenes with all new content for the Flash CS6 revision. With practical applications and step by step tutorials solve problems quickly to...

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Detalles Bibliográficos
Clasificación:Libro Electrónico
Autor principal: Georgenes, Chris
Formato: Electrónico eBook
Idioma:Inglés
Publicado: Burlington, MA : Focal Press, 2013.
Temas:
Acceso en línea:Texto completo (Requiere registro previo con correo institucional)
Tabla de Contenidos:
  • Cover; Title; Copyright; Contents; Foreword; How to cheat, and why; Acknowledgments; How to use this book; 1 Design styles; Drawing with basic shapes; Geometric and organic shapes; The Brush tool; Mixing colors; Advanced color effect; Animated color effect; Using gradients; Adding texture; The Pen tool; Trace Bitmap; Image Trace (Illustrator); Shading 1: line trick; Shading 2: shape it; Shading 3: paint selected; Shading 4: outlines; Realism with gradients; Spray Brush tool; UI Design; Interlude: The Adobe Creative Cloud; 2 Transformation and distortion; Distorting bitmaps; The Envelope tool.
  • WarpingCard flip; 3D Rotation; Butterfly; Squash and stretch; Interlude: Being subtle; 3 Masking; Rotating globe; Flag waving; Iris transition; Handwriting; Spotlight; Focus; Feathered mask (ActionScript); Interlude: A moment of clarity; 4 Motion techniques; Motion Presets; Motion and Classic tweens; Creating Motion tweens; Working with Motion spans; Editing Motion paths; Motion Editor properties; Custom easing; Motion tweens and 3D; 3D Position and View; Basic bone armature; Complex bone armature; Joint rotation and constrain; Bone tool easing basics; Bones and shapes; Bind tool; Speed tool.
  • PinningBasic shadow; Drop Shadow; Perspective shadow; Blur filter; Flying text; Combining effects; Blur filter (text); Selective blurring; Background blurring; Interlude: Learning to be simple; 5 Character animation; 2.5D basics; 2.5D advanced; 2.5D monkey; Lip syncing (swap method); Lip syncing (nesting method); To sync or not to sync; Sync (Classic tweens); Sync (Motion tweens); Hinging body parts; Bone tool (Inverse Kinematics); Closing the gaps; Bitmap animation (Jib Jab); PSD Importer (Jib Jab); Motion guides (Jib Jab); Walk cycle; Advanced walk cycle; Walk cycle examples; Anticipation.
  • Drawing upon oneselfLooping backgrounds; Tradigital animation; Brush animation; Interlude: How did I get here?; 6 Flash to video; Document setup; Title and action safety; CS5 video templates; Safe colors; Safe colors (Kuler); Ape Escape; Keeping it all in sync; QuickTime Exporter; SWF & FLV Toolbox; Interlude: Graphics tablets; 7 Animation examples; Super text effect; Page turn; Smoke with gradients; Smoke stylized; Full steam ahead; Handwriting effect (frame-by-frame); Fireworks; Soft reveal; Star Wars text; Color adjustments; Vertigo; Let it rain; Playing with fire; Torch; Lightning.
  • Winter wonderland3D perspective; Bone and Spray; Sausage grinder; Interlude: From the inside out; 8 Working with sound; Recording sounds; Samson USB Microphones; Audacity; Adobe® Audition® CS6; Sound in Flash; Dynamic sounds (AS3); Interlude: My wishlist for Flash CS7; 9 Working with video; Importing video (pre-CS4); Importing video; Flash Video (FLV); Interlude: FLV tools and articles; 10 Interactivity; Rotate Continuously; Endless Looping; Event handling; What a drag; Pausing the timeline; Loading images (AS3); Loading images (AS2); Toggling sound (AS3).