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Autodesk Inventor 2013 and Autodesk Inventor LT 2013 : essentials /

Detalles Bibliográficos
Clasificación:Libro Electrónico
Autor principal: Tremblay, Thom, 1967-
Formato: Electrónico eBook
Idioma:Inglés
Publicado: Indianapolis, Ind. : John Wiley & Sons, ©2012.
Colección:Essentials series.
Autodesk official training guide.
Serious skills.
Temas:
Acceso en línea:Texto completo (Requiere registro previo con correo institucional)

MARC

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100 1 |a Tremblay, Thom,  |d 1967- 
245 1 0 |a Autodesk Inventor 2013 and Autodesk Inventor LT 2013 :  |b essentials /  |c Thom Tremblay. 
260 |a Indianapolis, Ind. :  |b John Wiley & Sons,  |c ©2012. 
300 |a 1 online resource. 
336 |a text  |b txt  |2 rdacontent 
337 |a computer  |b c  |2 rdamedia 
338 |a online resource  |b cr  |2 rdacarrier 
490 1 |a Essentials 
490 1 |a Autodesk official training guide 
490 1 |a Sybex serious skills 
505 0 0 |a Machine generated contents note:  |g ch. 1  |t Connecting to Inventor's Interface --  |t Exploring Inventor's Graphical User Interface --  |t Opening a File --  |t Exploring the Ribbon --  |t Rearranging the Panels --  |t Using the Browser --  |t Exploring the File Tabs --  |t Highlighting and Enabled Components --  |t Working in the Graphics Window --  |t Checking Out the Status Bar --  |t Using Marking Menus --  |t Setting Application Options --  |t Using the Import/Export Buttons --  |t Exploring the General Tab --  |t Exploring the Colors Tab --  |t Exploring the Display Tab --  |t Exploring the Hardware Tab --  |t Exploring the Assembly Tab --  |t Exploring the Drawing Tab --  |t Exploring the Sketch Tab --  |t Exploring the Part Tab --  |t Using Visualization Tools --  |t Understanding the Visual Styles --  |t Using Shadows --  |t Using Ground Reflections --  |t Using the Ground Plane --  |t Putting Visual Styles to Work --  |t Setting the Lighting Style --  |t Using Color Override --  |t Working with Project Files --  |t Creating a Project File --  |t Modifying the Project File --  |t Essentials and Beyond --  |g ch. 2  |t Creating 2D Drawings from 3D Data --  |t Drawing Views of a Part --  |t Types of Drawing Views --  |t Starting a New Drawing --  |t Placing the Base and Projected Views --  |t Placing a Section View --  |t Creating an Auxiliary View --  |t Creating a Detail View --  |t Editing Views --  |t View Alignment --  |t Changing Alignment --  |t View Appearance --  |t Adding Detail to Drawing Views --  |t Center Marks and Centerlines --  |t Editing a Detail View Placement and Callout --  |t Dimensioning --  |t General Dimension Tool --  |t Baseline and Baseline Set Dimension Tools --  |t Chain and Chain Set Dimension Tools --  |t Ordinate and Ordinate Set Dimension Tools --  |t Editing Dimensions --  |t Hole and Thread Notes Tool --  |t Retrieving Model Dimensions --  |t Associativity --  |t Replace Model Reference --  |t Essentials and Beyond --  |g ch. 3  |t Learning the Essentials of Part Modeling --  |t Defining a Parametric Sketch --  |t Creating a Sketch --  |t Adding and Editing Geometric Constraints --  |t Editing Dimensions --  |t Creating a Pattern in a Sketch --  |t Using Sketches for Concept Layout --  |t Understanding Sketch Alerts --  |t Creating 3D Geometry: The Parametric Solid Model --  |t Extruding the Base Feature --  |t Setting the Material and Color --  |t Reusing Sketch Geometry --  |t Connecting to Other Sketch Data --  |t Creating a Revolve Feature --  |t Creating Sweep Features --  |t Leveraging Primitives --  |t Adding an Edge Fillet --  |t Adding Edge Fillets with Multiple Radii --  |t Applying a Chamfer --  |t Placing Concentric Holes --  |t Creating a Circular Pattern --  |t Placing Sketched Holes --  |t Essentials and Beyond --  |g ch. 4  |t Putting Things in Place with Assemblies --  |t Creating an Assembly --  |t Understanding Grounded Components --  |t Applying Assembly Constraints --  |t Mate Constraint --  |t Insert Constraint --  |t Angular Constraint --  |t Tangent Constraint --  |t Transitional Constraint --  |t Working with the Content Center --  |t Using the Bolted Connection Generator --  |t Saving Time with the Assemble Tool --  |t Essentials and Beyond --  |g ch. 5  |t Customizing Styles and Templates --  |t Working with Styles --  |t Creating a Standard --  |t Creating a New Object Default Set --  |t Defining a Text Style for Dimensions and Notes --  |t Defining a New Dimension Style --  |t Setting Layer Properties --  |t Setting the Object Defaults --  |t Saving the Standard --  |t Changing a Color Style --  |t Defining a New Material --  |t Defining a Title Block --  |t Saving a New Template --  |t Creating a Quick-Start Template --  |t Essentials and Beyond --  |g ch. 6  |t Creating Advanced Drawings and Detailing --  |t Creating Advanced Drawing Views --  |t Projecting Views from a Section View --  |t Creating a Sketch in the Drawing View --  |t Break Out View --  |t Changing Part Drawing Behavior --  |t Part Visibility --  |t View Suppression --  |t Drawing Element Suppression --  |t Break View --  |t Slice View --  |t Custom View --  |t Using Advanced Drawing Annotation Tools --  |t Automated Text --  |t Leader Text --  |t Special Symbols --  |t Balloon --  |t Auto Balloon --  |t Creating a Parts List --  |t Editing Dimension Values --  |t Placing Ordinate Dimensions and Automated Centerlines --  |t Hole Tables --  |t Essentials and Beyond --  |g ch. 7  |t Advanced Part Modeling Features --  |t Projecting Sketches and Lofting --  |t Projecting a 3D Sketch --  |t Defining a Loft Path Between Points --  |t Creating Loft Features --  |t Using the Engineer's Notebook --  |t Creating a Sweep --  |t Creating a Shell --  |t Building a Hole Pattern --  |t Using a Linear Hole Placement --  |t Creating a Rectangular Hole Pattern --  |t Expanding on the Rectangular Pattern --  |t Exploring Advanced Efficiency Features --  |t Combining Fillet Types --  |t Adding a Draft Angle --  |t Replacing One Face with Another --  |t Mirroring --  |t Creating an Offset Work Plane --  |t Using a Fillet to Close a Gap --  |t Adding a Coil --  |t Using Open Profiles --  |t View Representations in a Part --  |t Essentials and Beyond --  |g ch. 8  |t Advanced Assembly and Engineering Tools --  |t Controlling the Assembly Environment --  |t Creating View Representations --  |t Creating Level-of-Detail Representations --  |t Using Design Accelerators --  |t Using the Bearing Generator --  |t Using the Adaptivity Feature Within the Assembly --  |t Using the Shaft Generator --  |t Calculating and Graphing Shaft Characteristics --  |t Using the Spur Gear Generator --  |t Using the Key Connection Generator --  |t Working with Additional Assembly Tools --  |t Mirroring Components --  |t Deriving Components --  |t Constraining and Animating Assembly Motion --  |t Essentials and Beyond --  |g ch. 9  |t Creating Plastic Parts --  |t Developing Specialized Features for Plastic Components --  |t Sculpting a Plastic Surface --  |t Stitching Surfaces Together --  |t Splitting Bodies --  |t Adding a Lip --  |t Adding a Boss --  |t Creating a Rest --  |t Rule Fillet Tool --  |t Adding a Grill --  |t Embossing or Engraving --  |t Snap Fit Tool --  |t Adding Ribs --  |t Adding Decals --  |t Creating an Assembly Using a Multibody Solid to Maintain a Consistent Shape --  |t Converting Bodies to Components --  |t Draft Analysis --  |t Essentials and Beyond --  |g ch. 10  |t Working with Sheet Metal Parts --  |t Defining Sheet Metal Material Styles --  |t Building Sheet Metal Components --  |t Creating a Basic Face --  |t Adding Sides to the Part --  |t Building from the Middle --  |t Using an Open Profile --  |t Adding Library Features Around Bends --  |t Exploring an Advanced Open Profile Tool --  |t Building Transitions in Sheet Metal --  |t Working with Existing Designs --  |t Adding the Finishing Touches --  |t Preparing the Part for Manufacture --  |t Building the Flat Pattern --  |t Documenting Sheet Metal Parts --  |t Establishing the Process --  |t Documenting the Process --  |t Essentials and Beyond --  |g ch. 11  |t Building with the Frame Generator --  |t Creating Metal Frames --  |t Beginning the Frame --  |t Inserting Members on Edges --  |t Inserting Members Between Points --  |t Inserting Members on Curves --  |t Editing Metal Frames --  |t Defining Joints with the Miter Tool --  |t Changing an Edit and the Trim to Frame Tool --  |t Trim/Extend Tool --  |t Creating Notches --  |t Lengthen/Shorten Tool --  |t Change Tool --  |t Changing the Frame Skeleton --  |t Essentials and Beyond --  |g ch. 12  |t Working in a Weldment Environment --  |t Converting an Assembly --  |t Calculating a Fillet Weld --  |t Preparing to Apply Weld Features --  |t Applying Weld Features --  |t Adding a Fillet Weld and the End Fill Tool --  |t Adding a Groove Weld --  |t Adding a Cosmetic Weld and Weld Symbols --  |t Adding an Intermittent Fillet Weld --  |t Adding Machined Features to the Weldment --  |t Documenting Welds and Weldments --  |t Extracting the Physical Properties of the Beads --  |t Creating Weldment Drawings --  |t Essentials and Beyond --  |g ch 
505 0 0 |t 13  |t Creating Images and Animation from Your Design Data --  |t Developing an Exploded View --  |t Using the Automated Technique --  |t Building One Step at a Time --  |t Controlling the Assembly Instructions --  |t Adding the Details --  |t Creating Renderings and Animations --  |t Creating a Still Image --  |t Building Options to Refine Scenes --  |t Customizing Appearance for Rendering --  |t Changing the Scenery --  |t Applying Different Lighting --  |t Adjusting the Camera Settings --  |t Making a Movie of the Assembly --  |t Creating the Timeline and Using the Camera --  |t Making the Components Move --  |t Animating an Assembly Relationship --  |t Rendering the Animation --  |t Essentials and Beyond --  |g ch. 14  |t Working with Non-Autodesk Inventor Data --  |t Exploring the Data Formats for Inventor Import and Export --  |t Working with AutoCAD Data --  |t Opening AutoCAD Data --  |t Importing AutoCAD Data --  |t Editing AutoCAD-Sourced Data --  |t Exchanging 3D Data --  |t Opening Neutral 3D Data --  |t Editing Imported Data --  |t Exporting Data for Rapid Prototyping --  |t Creating Content for Building Information Modeling --  |t Simplifying and Securing Your Design --  |t Authoring MEP Content --  |t Essentials and Beyond --  |g ch. 15  |t Automating the Design Process and Table-Driven Design --  |t Building a Table-Driven Product --  |t Creating a Named Parameter --  |t Linking Parameters to an External Source --  |t Building an iPart --  |t Working with an Assembly of iParts --  |t Converting an Assembly to an iAssembly --  |t Using an iAssembly --  |t Documenting an iPart and an iAssembly --  |t Expanding the Control Options --  |t Using a Parameter in Another Parameter --  |t Creating a Multivalue Parameter --  |t Accessing the iLogic Tools --  |t Creating a New Rule --  |t Linking the Parameters Through Rules --  |t Controlling Features Through Rules --  |t Making the Rules Easy to Use --  |t Essentials and Beyond 
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650 0 |a Engineering graphics. 
650 0 |a Engineering models  |x Data processing. 
650 6 |a Dessin industriel  |x Informatique. 
650 6 |a Modèles techniques  |x Informatique. 
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650 7 |a Engineering models  |x Data processing.  |2 fast  |0 (OCoLC)fst00910612 
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830 0 |a Autodesk official training guide. 
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