Autodesk Inventor 2013 and Autodesk Inventor LT 2013 : essentials /
Clasificación: | Libro Electrónico |
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Autor principal: | |
Formato: | Electrónico eBook |
Idioma: | Inglés |
Publicado: |
Indianapolis, Ind. :
John Wiley & Sons,
©2012.
|
Colección: | Essentials series.
Autodesk official training guide. Serious skills. |
Temas: | |
Acceso en línea: | Texto completo (Requiere registro previo con correo institucional) |
MARC
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008 | 121216s2012 inua o 000 0 eng d | ||
010 | |a 2012936407 | ||
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082 | 0 | 4 | |a 620/0042/0285/536 |2 22 |
049 | |a UAMI | ||
100 | 1 | |a Tremblay, Thom, |d 1967- | |
245 | 1 | 0 | |a Autodesk Inventor 2013 and Autodesk Inventor LT 2013 : |b essentials / |c Thom Tremblay. |
260 | |a Indianapolis, Ind. : |b John Wiley & Sons, |c ©2012. | ||
300 | |a 1 online resource. | ||
336 | |a text |b txt |2 rdacontent | ||
337 | |a computer |b c |2 rdamedia | ||
338 | |a online resource |b cr |2 rdacarrier | ||
490 | 1 | |a Essentials | |
490 | 1 | |a Autodesk official training guide | |
490 | 1 | |a Sybex serious skills | |
505 | 0 | 0 | |a Machine generated contents note: |g ch. 1 |t Connecting to Inventor's Interface -- |t Exploring Inventor's Graphical User Interface -- |t Opening a File -- |t Exploring the Ribbon -- |t Rearranging the Panels -- |t Using the Browser -- |t Exploring the File Tabs -- |t Highlighting and Enabled Components -- |t Working in the Graphics Window -- |t Checking Out the Status Bar -- |t Using Marking Menus -- |t Setting Application Options -- |t Using the Import/Export Buttons -- |t Exploring the General Tab -- |t Exploring the Colors Tab -- |t Exploring the Display Tab -- |t Exploring the Hardware Tab -- |t Exploring the Assembly Tab -- |t Exploring the Drawing Tab -- |t Exploring the Sketch Tab -- |t Exploring the Part Tab -- |t Using Visualization Tools -- |t Understanding the Visual Styles -- |t Using Shadows -- |t Using Ground Reflections -- |t Using the Ground Plane -- |t Putting Visual Styles to Work -- |t Setting the Lighting Style -- |t Using Color Override -- |t Working with Project Files -- |t Creating a Project File -- |t Modifying the Project File -- |t Essentials and Beyond -- |g ch. 2 |t Creating 2D Drawings from 3D Data -- |t Drawing Views of a Part -- |t Types of Drawing Views -- |t Starting a New Drawing -- |t Placing the Base and Projected Views -- |t Placing a Section View -- |t Creating an Auxiliary View -- |t Creating a Detail View -- |t Editing Views -- |t View Alignment -- |t Changing Alignment -- |t View Appearance -- |t Adding Detail to Drawing Views -- |t Center Marks and Centerlines -- |t Editing a Detail View Placement and Callout -- |t Dimensioning -- |t General Dimension Tool -- |t Baseline and Baseline Set Dimension Tools -- |t Chain and Chain Set Dimension Tools -- |t Ordinate and Ordinate Set Dimension Tools -- |t Editing Dimensions -- |t Hole and Thread Notes Tool -- |t Retrieving Model Dimensions -- |t Associativity -- |t Replace Model Reference -- |t Essentials and Beyond -- |g ch. 3 |t Learning the Essentials of Part Modeling -- |t Defining a Parametric Sketch -- |t Creating a Sketch -- |t Adding and Editing Geometric Constraints -- |t Editing Dimensions -- |t Creating a Pattern in a Sketch -- |t Using Sketches for Concept Layout -- |t Understanding Sketch Alerts -- |t Creating 3D Geometry: The Parametric Solid Model -- |t Extruding the Base Feature -- |t Setting the Material and Color -- |t Reusing Sketch Geometry -- |t Connecting to Other Sketch Data -- |t Creating a Revolve Feature -- |t Creating Sweep Features -- |t Leveraging Primitives -- |t Adding an Edge Fillet -- |t Adding Edge Fillets with Multiple Radii -- |t Applying a Chamfer -- |t Placing Concentric Holes -- |t Creating a Circular Pattern -- |t Placing Sketched Holes -- |t Essentials and Beyond -- |g ch. 4 |t Putting Things in Place with Assemblies -- |t Creating an Assembly -- |t Understanding Grounded Components -- |t Applying Assembly Constraints -- |t Mate Constraint -- |t Insert Constraint -- |t Angular Constraint -- |t Tangent Constraint -- |t Transitional Constraint -- |t Working with the Content Center -- |t Using the Bolted Connection Generator -- |t Saving Time with the Assemble Tool -- |t Essentials and Beyond -- |g ch. 5 |t Customizing Styles and Templates -- |t Working with Styles -- |t Creating a Standard -- |t Creating a New Object Default Set -- |t Defining a Text Style for Dimensions and Notes -- |t Defining a New Dimension Style -- |t Setting Layer Properties -- |t Setting the Object Defaults -- |t Saving the Standard -- |t Changing a Color Style -- |t Defining a New Material -- |t Defining a Title Block -- |t Saving a New Template -- |t Creating a Quick-Start Template -- |t Essentials and Beyond -- |g ch. 6 |t Creating Advanced Drawings and Detailing -- |t Creating Advanced Drawing Views -- |t Projecting Views from a Section View -- |t Creating a Sketch in the Drawing View -- |t Break Out View -- |t Changing Part Drawing Behavior -- |t Part Visibility -- |t View Suppression -- |t Drawing Element Suppression -- |t Break View -- |t Slice View -- |t Custom View -- |t Using Advanced Drawing Annotation Tools -- |t Automated Text -- |t Leader Text -- |t Special Symbols -- |t Balloon -- |t Auto Balloon -- |t Creating a Parts List -- |t Editing Dimension Values -- |t Placing Ordinate Dimensions and Automated Centerlines -- |t Hole Tables -- |t Essentials and Beyond -- |g ch. 7 |t Advanced Part Modeling Features -- |t Projecting Sketches and Lofting -- |t Projecting a 3D Sketch -- |t Defining a Loft Path Between Points -- |t Creating Loft Features -- |t Using the Engineer's Notebook -- |t Creating a Sweep -- |t Creating a Shell -- |t Building a Hole Pattern -- |t Using a Linear Hole Placement -- |t Creating a Rectangular Hole Pattern -- |t Expanding on the Rectangular Pattern -- |t Exploring Advanced Efficiency Features -- |t Combining Fillet Types -- |t Adding a Draft Angle -- |t Replacing One Face with Another -- |t Mirroring -- |t Creating an Offset Work Plane -- |t Using a Fillet to Close a Gap -- |t Adding a Coil -- |t Using Open Profiles -- |t View Representations in a Part -- |t Essentials and Beyond -- |g ch. 8 |t Advanced Assembly and Engineering Tools -- |t Controlling the Assembly Environment -- |t Creating View Representations -- |t Creating Level-of-Detail Representations -- |t Using Design Accelerators -- |t Using the Bearing Generator -- |t Using the Adaptivity Feature Within the Assembly -- |t Using the Shaft Generator -- |t Calculating and Graphing Shaft Characteristics -- |t Using the Spur Gear Generator -- |t Using the Key Connection Generator -- |t Working with Additional Assembly Tools -- |t Mirroring Components -- |t Deriving Components -- |t Constraining and Animating Assembly Motion -- |t Essentials and Beyond -- |g ch. 9 |t Creating Plastic Parts -- |t Developing Specialized Features for Plastic Components -- |t Sculpting a Plastic Surface -- |t Stitching Surfaces Together -- |t Splitting Bodies -- |t Adding a Lip -- |t Adding a Boss -- |t Creating a Rest -- |t Rule Fillet Tool -- |t Adding a Grill -- |t Embossing or Engraving -- |t Snap Fit Tool -- |t Adding Ribs -- |t Adding Decals -- |t Creating an Assembly Using a Multibody Solid to Maintain a Consistent Shape -- |t Converting Bodies to Components -- |t Draft Analysis -- |t Essentials and Beyond -- |g ch. 10 |t Working with Sheet Metal Parts -- |t Defining Sheet Metal Material Styles -- |t Building Sheet Metal Components -- |t Creating a Basic Face -- |t Adding Sides to the Part -- |t Building from the Middle -- |t Using an Open Profile -- |t Adding Library Features Around Bends -- |t Exploring an Advanced Open Profile Tool -- |t Building Transitions in Sheet Metal -- |t Working with Existing Designs -- |t Adding the Finishing Touches -- |t Preparing the Part for Manufacture -- |t Building the Flat Pattern -- |t Documenting Sheet Metal Parts -- |t Establishing the Process -- |t Documenting the Process -- |t Essentials and Beyond -- |g ch. 11 |t Building with the Frame Generator -- |t Creating Metal Frames -- |t Beginning the Frame -- |t Inserting Members on Edges -- |t Inserting Members Between Points -- |t Inserting Members on Curves -- |t Editing Metal Frames -- |t Defining Joints with the Miter Tool -- |t Changing an Edit and the Trim to Frame Tool -- |t Trim/Extend Tool -- |t Creating Notches -- |t Lengthen/Shorten Tool -- |t Change Tool -- |t Changing the Frame Skeleton -- |t Essentials and Beyond -- |g ch. 12 |t Working in a Weldment Environment -- |t Converting an Assembly -- |t Calculating a Fillet Weld -- |t Preparing to Apply Weld Features -- |t Applying Weld Features -- |t Adding a Fillet Weld and the End Fill Tool -- |t Adding a Groove Weld -- |t Adding a Cosmetic Weld and Weld Symbols -- |t Adding an Intermittent Fillet Weld -- |t Adding Machined Features to the Weldment -- |t Documenting Welds and Weldments -- |t Extracting the Physical Properties of the Beads -- |t Creating Weldment Drawings -- |t Essentials and Beyond -- |g ch |
505 | 0 | 0 | |t 13 |t Creating Images and Animation from Your Design Data -- |t Developing an Exploded View -- |t Using the Automated Technique -- |t Building One Step at a Time -- |t Controlling the Assembly Instructions -- |t Adding the Details -- |t Creating Renderings and Animations -- |t Creating a Still Image -- |t Building Options to Refine Scenes -- |t Customizing Appearance for Rendering -- |t Changing the Scenery -- |t Applying Different Lighting -- |t Adjusting the Camera Settings -- |t Making a Movie of the Assembly -- |t Creating the Timeline and Using the Camera -- |t Making the Components Move -- |t Animating an Assembly Relationship -- |t Rendering the Animation -- |t Essentials and Beyond -- |g ch. 14 |t Working with Non-Autodesk Inventor Data -- |t Exploring the Data Formats for Inventor Import and Export -- |t Working with AutoCAD Data -- |t Opening AutoCAD Data -- |t Importing AutoCAD Data -- |t Editing AutoCAD-Sourced Data -- |t Exchanging 3D Data -- |t Opening Neutral 3D Data -- |t Editing Imported Data -- |t Exporting Data for Rapid Prototyping -- |t Creating Content for Building Information Modeling -- |t Simplifying and Securing Your Design -- |t Authoring MEP Content -- |t Essentials and Beyond -- |g ch. 15 |t Automating the Design Process and Table-Driven Design -- |t Building a Table-Driven Product -- |t Creating a Named Parameter -- |t Linking Parameters to an External Source -- |t Building an iPart -- |t Working with an Assembly of iParts -- |t Converting an Assembly to an iAssembly -- |t Using an iAssembly -- |t Documenting an iPart and an iAssembly -- |t Expanding the Control Options -- |t Using a Parameter in Another Parameter -- |t Creating a Multivalue Parameter -- |t Accessing the iLogic Tools -- |t Creating a New Rule -- |t Linking the Parameters Through Rules -- |t Controlling Features Through Rules -- |t Making the Rules Easy to Use -- |t Essentials and Beyond |
590 | |a O'Reilly |b O'Reilly Online Learning: Academic/Public Library Edition | ||
630 | 0 | 0 | |a Autodesk Inventor (Electronic resource) |
630 | 0 | 7 | |a Autodesk Inventor (Electronic resource) |2 blmlsh |
630 | 0 | 7 | |a Autodesk Inventor (Electronic resource) |2 fast |0 (OCoLC)fst01394242 |
650 | 0 | |a Engineering graphics. | |
650 | 0 | |a Engineering models |x Data processing. | |
650 | 6 | |a Dessin industriel |x Informatique. | |
650 | 6 | |a Modèles techniques |x Informatique. | |
650 | 7 | |a Engineering graphics. |2 fast |0 (OCoLC)fst00910554 | |
650 | 7 | |a Engineering models |x Data processing. |2 fast |0 (OCoLC)fst00910612 | |
776 | 0 | 8 | |i Print version: |a Tremblay, Thom, 1967- |t Autodesk Inventor 2013 and Autodesk Inventor LT 2013 essentials. |d Indianapolis : Wiley, ©2012 |z 1118244796 |w (OCoLC)798069962 |
830 | 0 | |a Essentials series. | |
830 | 0 | |a Autodesk official training guide. | |
830 | 0 | |a Serious skills. | |
856 | 4 | 0 | |u https://learning.oreilly.com/library/view/~/9781118330432/?ar |z Texto completo (Requiere registro previo con correo institucional) |
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