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Geometric tools for computer graphics /

Do you spend too much time creating the building blocks of your graphics applications or finding and correcting errors? Geometric Tools for Computer Graphics is an extensive, conveniently organized collection of proven solutions to fundamental problems that you'd rather not solve over and over...

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Bibliographic Details
Call Number:Libro Electrónico
Main Author: Schneider, Philip J., 1959-
Other Authors: Eberly, David H.
Format: Electronic eBook
Language:Inglés
Published: San Francisco, CA : Morgan Kaufmann Publishers, ©2003.
Subjects:
Online Access:Texto completo (Requiere registro previo con correo institucional)
Table of Contents:
  • Preface
  • 1. Introduction
  • 2. Matrices and Linear Systems
  • 3. Vector Algebra
  • 4. Matrices, Vector Algebra, and Transformations
  • 5. Geometric Primitives in 2D
  • 6. Distance in 2D
  • 7. Intersection in 2D
  • 8. Miscellaneous 2D Problems
  • 9. Geometric Primitives in 3D
  • 10. Distance in 3D
  • 11. Intersection in 3D
  • 12. Miscellaneous 3D Problems
  • 13. Computational Geometry Topics
  • A. Numerical Methods
  • B. Trigonometry
  • C. Basic Formulas For Geometric Primitives
  • Bibliography.
  • Introduction
  • Matrices and linear systems
  • Vector algebra
  • Matrices, vector algebra, and transformations
  • Geometric primitives in 2D
  • Distance in 2D
  • Intersection in 2D
  • Miscellaneous 2D problems
  • Geometric primitives in 3D
  • Distance in 3D
  • Intersection in 3D
  • Miscellaneous 3D problems
  • Computational geometry topics
  • Appendices: A. Numerical methods
  • B. Trigonometry
  • C. Basic formulas for geometric primitives.