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OR_ocn824761419 |
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OCoLC |
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20231017213018.0 |
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|a 823170139
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|a 1449361234
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|a 9781449332181
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|a 1449332188
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|z 9781449315207
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|z 1449315208
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|a AU@
|b 000050492326
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|b BV041120775
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|a DEBSZ
|b 396756816
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|a GBVCP
|b 751866482
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|a (OCoLC)824761419
|z (OCoLC)823170139
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037 |
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|a CL0500000184
|b Safari Books Online
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|a TK7882.P3
|b S7 2012
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|a GAM
|x 013000
|2 bisacsh
|
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0 |
4 |
|a 794.8/1
|2 23
|
049 |
|
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|a UAMI
|
100 |
1 |
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|a St. Jean, Jared.
|
245 |
1 |
0 |
|a Kinect hacks /
|c Jared St. Jean.
|
250 |
|
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|a 1st ed.
|
260 |
|
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|a Sebastopol, CA :
|b O'Reilly Media,
|c 2012, ©2013.
|
300 |
|
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|a 1 online resource (1 volume) :
|b illustrations.
|
336 |
|
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|a text
|b txt
|2 rdacontent
|
337 |
|
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|a computer
|b c
|2 rdamedia
|
338 |
|
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|a online resource
|b cr
|2 rdacarrier
|
490 |
1 |
|
|a Hacks
|
520 |
|
|
|a "Set up a development environment in Windows, Mac OS X, or Linux; build special effects apps with tools such as Synapse and Cinder; create gestural interfaces to integrate and control digital music components; capture the realistic motions of a 3D model with NI mate, Blender, and Animata; design gesture-based games with the ZigFu SDK; recreate the dimensions of any room in real time, using RGBDemo; use gestures to navigate robots and control PC interfaces"--Page 4 of cover.
|
588 |
0 |
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|a Print version record.
|
500 |
|
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|a "Tips & tools for motion and pattern detection"--Cover.
|
500 |
|
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|a "Make: makezine.com"--Cover.
|
500 |
|
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|a Includes index.
|
590 |
|
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|a O'Reilly
|b O'Reilly Online Learning: Academic/Public Library Edition
|
650 |
|
0 |
|a Pattern recognition systems.
|
650 |
|
0 |
|a Multimodal user interfaces (Computer systems)
|
650 |
|
0 |
|a Computer vision.
|
650 |
|
0 |
|a Computer games
|x Programming.
|
650 |
|
0 |
|a Computer games
|x Design.
|
650 |
|
0 |
|a Computer input-output equipment
|x Programming.
|
650 |
|
2 |
|a Pattern Recognition, Automated
|
650 |
|
6 |
|a Reconnaissance des formes (Informatique)
|
650 |
|
6 |
|a Interfaces utilisateurs multimodales (Systèmes informatiques)
|
650 |
|
6 |
|a Vision par ordinateur.
|
650 |
|
6 |
|a Jeux d'ordinateur
|x Programmation.
|
650 |
|
6 |
|a Jeux d'ordinateur
|x Conception.
|
650 |
|
6 |
|a Ordinateurs
|x Équipement d'entrée-sortie
|x Programmation.
|
650 |
|
7 |
|a GAMES
|x Video & Electronic.
|2 bisacsh
|
650 |
|
7 |
|a Computer games
|x Design.
|2 fast
|0 (OCoLC)fst00872112
|
650 |
|
7 |
|a Video games
|x Programming.
|2 fast
|0 (OCoLC)fst00872114
|
650 |
|
7 |
|a Computer vision.
|2 fast
|0 (OCoLC)fst00872687
|
650 |
|
7 |
|a Multimodal user interfaces (Computer systems)
|2 fast
|0 (OCoLC)fst01747203
|
650 |
|
7 |
|a Pattern recognition systems.
|2 fast
|0 (OCoLC)fst01055266
|
730 |
0 |
|
|a Make (Sebastopol, Calif.)
|
776 |
0 |
8 |
|i Print version:
|a St. Jean, Jared.
|t Kinect hacks.
|b 1st ed.
|d Beijing ; Sebastopol, CA : O'Reilly, 2012
|z 9781449315207
|w (OCoLC)764382938
|
830 |
|
0 |
|a Hacks series.
|
856 |
4 |
0 |
|u https://learning.oreilly.com/library/view/~/9781449332181/?ar
|z Texto completo (Requiere registro previo con correo institucional)
|
938 |
|
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|a ebrary
|b EBRY
|n ebr10766882
|
938 |
|
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|a EBSCOhost
|b EBSC
|n 506038
|
938 |
|
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|a ProQuest MyiLibrary Digital eBook Collection
|b IDEB
|n cis28409150
|
938 |
|
|
|a YBP Library Services
|b YANK
|n 9970881
|
938 |
|
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|a YBP Library Services
|b YANK
|n 11204684
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994 |
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|a 92
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