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Architectural design with SketchUp : 3D modeling, extensions, BIM, rendering, making, and scripting /

"The book is wonderfully illustrated with full color and descriptive images that complement each tutorial or exercise. Alex's teaching background really rings through as every item is nicely structured and very informative. Overall Alex's book is a winner. Well structured, illustrated...

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Detalles Bibliográficos
Clasificación:Libro Electrónico
Autor principal: Schreyer, Alexander (Alexander C.)
Formato: Electrónico eBook
Idioma:Inglés
Publicado: Hoboken, N.J. : Wiley, Ã2013.
Edición:Second edition.
Temas:
Acceso en línea:Texto completo (Requiere registro previo con correo institucional)
Tabla de Contenidos:
  • Chapter 1: Introduction. About This Book
  • 3D for All
  • How Does SketchUp Fit into the Designer's Toolbox?
  • Windows or Mac, Free or Pro?
  • How This Book Works
  • Let's Go!
  • Chapter 2: A SketchUp Refresher. Let's Get Started!
  • Interface and Program Setup
  • Working with Templates
  • SketchUp's Tool Set
  • SketchUp Best Practices
  • Chapter3: Component-Based 3D Modelling for Efficient and Data=Driven Designs. Group- and Component-Based Modeling
  • Using Dynamic Components to Your Advantage
  • Where Does SketchUp Fit into the BIM Workflow?
  • Chapter 4: Using Extentions Effectively. What Does a Plugin Do?
  • Extentions Overview
  • Chapter 5: Rendering in SketchUp. Let's Get Visual!
  • Overview of Rendering Methods
  • Rendering Software
  • Perfecting the Components of a Rendering
  • Rendering Tips
  • Making Renderings Presentable
  • Chapter 6: Making Things with SketchUp
  • Chapter 7: Creating Geometry Using Ruby Scripting. Why Computational Geometry?
  • Setting Up Your Computer
  • Intro to Ruby and the SketchUp API
  • Creating Geometry with Ruby
  • Transformations Change Things Up
  • Attracted to Attractors
  • What Else Is Possible with This?
  • Some Pitfalls and Things to Watch Out For
  • Appendix A: SketchUp Quick Reference Cards
  • Appendix B: Ruby Class and Method Reference
  • Appendix C: SketchUp API Class and Method Reference
  • Appendix D: Creating Your Own Extensions
  • Appendix E: Dynamic Component Function Reference
  • Appendix F: Creating a Simple Custom XML Schema
  • Index.