Cargando…

Game development for iOS with Unity3D /

Demystifies the Processes of Game Development Game Development for iOS with Unity3D takes you through the complete process of Unity iOS game development. A game developer for over 12 years, the author presents production-proven techniques and valuable tips and tricks needed to plan, build, test, and...

Descripción completa

Detalles Bibliográficos
Clasificación:Libro Electrónico
Autor principal: Murray, Jeff W.
Formato: Electrónico eBook
Idioma:Inglés
Publicado: Boca Raton, FL : CRC Press, 2013.
Temas:
Acceso en línea:Texto completo (Requiere registro previo con correo institucional)

MARC

LEADER 00000cam a2200000Ia 4500
001 OR_ocn802291359
003 OCoLC
005 20231017213018.0
006 m o d
007 cr cnu---unuuu
008 120730s2013 flua ob 001 0 eng d
010 |z  2012019335 
040 |a N$T  |b eng  |e pn  |c N$T  |d E7B  |d VLB  |d OCLCQ  |d YDXCP  |d STF  |d UMI  |d DEBSZ  |d OCLCQ  |d IDEBK  |d CRCPR  |d OCLCQ  |d OCLCO  |d COO  |d OCLCF  |d EBLCP  |d NLE  |d CDX  |d OCLCQ  |d OCLCO  |d OCLCQ  |d OCLCO  |d D6H  |d Z5A  |d MOR  |d OCLCQ  |d MERUC  |d OCLCQ  |d UAB  |d MNS  |d OCLCQ  |d CEF  |d INT  |d OCLCQ  |d UKMGB  |d WYU  |d OCLCQ  |d TYFRS  |d OCLCQ  |d UKAHL  |d LEAUB  |d UWO  |d OCLCO  |d OCLCQ  |d OCLCO  |d IEUOL  |d VT2  |d OCLCO  |d OCLCQ  |d OCL  |d SFB  |d OCLCQ 
016 7 |a 018373170  |2 Uk 
019 |a 804665525  |a 860605800  |a 861618455  |a 988512168  |a 1086456189  |a 1110598197  |a 1124355092  |a 1156393945  |a 1192332664  |a 1240507188 
020 |a 9781439892206  |q (electronic bk.) 
020 |a 1439892202  |q (electronic bk.) 
020 |a 9781138427846  |q (hardback) 
020 |a 1138427845 
020 |a 9780429086137  |q (e-book ;  |q PDF) 
020 |a 042908613X 
020 |z 9781439892190 
020 |z 1439892199 
024 7 |a 10.1201/b12711  |2 doi 
029 1 |a AU@  |b 000050066161 
029 1 |a AU@  |b 000052162289 
029 1 |a AU@  |b 000058061368 
029 1 |a AU@  |b 000062354654 
029 1 |a CHNEW  |b 000619068 
029 1 |a DEBBG  |b BV041433157 
029 1 |a DEBSZ  |b 397356609 
029 1 |a DEBSZ  |b 39829125X 
029 1 |a NZ1  |b 15123085 
029 1 |a UKMGB  |b 018373170 
035 |a (OCoLC)802291359  |z (OCoLC)804665525  |z (OCoLC)860605800  |z (OCoLC)861618455  |z (OCoLC)988512168  |z (OCoLC)1086456189  |z (OCoLC)1110598197  |z (OCoLC)1124355092  |z (OCoLC)1156393945  |z (OCoLC)1192332664  |z (OCoLC)1240507188 
037 |a CL0500000325  |b Safari Books Online 
050 4 |a QA76.76.C672  |b M887 2013eb 
072 7 |a GAM  |x 013000  |2 bisacsh 
082 0 4 |a 794.8/1526  |2 23 
049 |a UAMI 
100 1 |a Murray, Jeff W. 
245 1 0 |a Game development for iOS with Unity3D /  |c Jeff W. Murray. 
260 |a Boca Raton, FL :  |b CRC Press,  |c 2013. 
300 |a 1 online resource :  |b illustrations 
336 |a text  |b txt  |2 rdacontent 
337 |a computer  |b c  |2 rdamedia 
338 |a online resource  |b cr  |2 rdacarrier 
588 0 |a Print version record. 
505 0 |a 1. Designing your game -- 2. Getting set up for iOS development -- 3. Setting up Unity and your Mac for iOS development -- 4. Basics of the Unity editor -- 5. Building a game in Unity iOS : the roll-a-ball game -- 6. Making a kart-racing game -- 7. Debugging and script optimization -- 8. Optimizing for file size and performance -- 9. Publishing to the iTunes store -- 10. Thinking outside the box. 
504 |a Includes bibliographical references and index. 
520 |a Demystifies the Processes of Game Development Game Development for iOS with Unity3D takes you through the complete process of Unity iOS game development. A game developer for over 12 years, the author presents production-proven techniques and valuable tips and tricks needed to plan, build, test, and launch games for the iPhone, iPod, and iPad. He walks you through all the necessary procedures, including how to publish your game to the App Store. Encompasses the Whole Range of iOS Game Development This practical book begins with advice on writing a game design document and getting Apple develop. 
590 |a O'Reilly  |b O'Reilly Online Learning: Academic/Public Library Edition 
630 0 0 |a iOS (Electronic resource) 
630 0 0 |a Unity (Electronic resource) 
630 0 7 |a IOS (Electronic resource)  |2 blmlsh 
630 0 7 |a Unity (Electronic resource)  |2 blmlsh 
630 0 7 |a IOS (Electronic resource)  |2 fast  |0 (OCoLC)fst01784820 
630 0 7 |a Unity (Electronic resource)  |2 fast  |0 (OCoLC)fst01795070 
650 0 |a Computer games  |x Programming. 
650 0 |a Three-dimensional display systems. 
650 6 |a Jeux d'ordinateur  |x Programmation. 
650 6 |a Affichage tridimensionnel. 
650 7 |a three-dimensional.  |2 aat 
650 7 |a GAMES  |x Video & Electronic.  |2 bisacsh 
650 7 |a Video games  |x Programming.  |2 fast  |0 (OCoLC)fst00872114 
650 7 |a Three-dimensional display systems.  |2 fast  |0 (OCoLC)fst01150324 
776 0 8 |i Print version:  |a Murray, Jeff.  |t Game development for iOS with Unity3D.  |d Boca Raton, FL : CRC Press, 2012  |z 9781439892190  |w (DLC) 2012019335  |w (OCoLC)779245232 
856 4 0 |u https://learning.oreilly.com/library/view/~/9781439892206/?ar  |z Texto completo (Requiere registro previo con correo institucional) 
938 |a Askews and Holts Library Services  |b ASKH  |n AH24089289 
938 |a Coutts Information Services  |b COUT  |n 27623784 
938 |a EBL - Ebook Library  |b EBLB  |n EBL981553 
938 |a ebrary  |b EBRY  |n ebr10582675 
938 |a EBSCOhost  |b EBSC  |n 470816 
938 |a ProQuest MyiLibrary Digital eBook Collection  |b IDEB  |n cis27623784 
938 |a Taylor & Francis  |b TAFR  |n 9780429086137 
938 |a Taylor & Francis  |b TAFR  |n AKP0KE14868PDF 
938 |a YBP Library Services  |b YANK  |n 7582557 
994 |a 92  |b IZTAP