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|a Webb, Jarrett.
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|a Beginning Kinect programming with the Microsoft Kinect SDK
|h [electronic resource] /
|c Jarrett Webb, James Ashley.
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260 |
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|a [New York] :
|b Apress,
|c c2012.
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|a 1 online resource (xvii, 306 p.) :
|b ill.
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|a text
|b txt
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|a computer
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|a The expert's voice in Microsoft
|
505 |
0 |
0 |
|t Getting started --
|t Application fundamentals --
|t Depth image processing --
|t Skeleton tracking --
|t Advanced skeleton tracking --
|t Gestures --
|t Speech --
|t Beyond the basics.
|
500 |
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|a Includes index.
|
588 |
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|a Description based on print version record.
|
520 |
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|a Beginning Kinect Programming with the Microsoft Kinect SDK gets you up and running developing Kinect applications for your PC using Microsoft tools and the official SDK. You will have a working Kinect program by the end of the first chapter! The following chapters will open up the secrets of three-dimensional vision, skeleton tracking, audio through the Kinect, and more. Examples illustrate the concepts in the form of simple games that react to your body movements. The result is a fun read that helps you learn one of the hottest technologies out there today. Beginning Kinect Programming with the Microsoft Kinect SDK also provides building blocks and ideas for mashing up the Kinect with other technologies to create art, interactive games, 3D models and enhanced office automation. You'll learn the fundamental code basic to almost all Kinect applications. You'll learn to integrate that code with other tools and manipulate data to create amazing Kinect applications. Beginning Kinect Programming with the Microsoft Kinect SDK is your gateway into the exciting world of three-dimensional, real-time computer interaction. Helps you create a proper development environment for Kinect applications. Covers the basics of three-dimensional vision, skeleton tracking, gesture recognition, and audio Provides fun examples that keep you engaged and learning.
|
542 |
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|f Copyright © Apress
|g 2012
|
590 |
|
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|a O'Reilly
|b O'Reilly Online Learning: Academic/Public Library Edition
|
650 |
|
0 |
|a Kinect
|x Programming.
|
650 |
|
0 |
|a Multimodal user interfaces (Computer systems)
|
650 |
|
0 |
|a Kinect (Programmable controller)
|x Programming.
|
650 |
|
4 |
|a Kinect / Programming.
|
650 |
|
4 |
|a Multimodal user interfaces (Computer systems)
|
650 |
|
6 |
|a Kinect
|x Programmation.
|
650 |
|
6 |
|a Interfaces utilisateurs multimodales (Systèmes informatiques)
|
650 |
|
7 |
|a Informatique.
|2 eclas
|
650 |
|
7 |
|a Multimodal user interfaces (Computer systems)
|2 fast
|
650 |
|
7 |
|a Kinect / Programming.
|2 local
|
650 |
|
7 |
|a Multimodal user interfaces (Computer systems)
|2 local
|
700 |
1 |
|
|a Ashley, James
|c (Software developer)
|
773 |
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|
|t Springer eBooks
|
776 |
0 |
8 |
|i Print version:
|a Webb, Jarrett.
|t Beginning Kinect programming with the Microsoft Kinect SDK.
|d [New York] : Apress, c2012
|z 9781430241041
|w (OCoLC)753632964
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|a Expert's voice in Microsoft.
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|u https://learning.oreilly.com/library/view/~/9781430241041/?ar
|z Texto completo (Requiere registro previo con correo institucional)
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