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|a UAMI
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1 |
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|a Meyer, Jeanine.
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245 |
1 |
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|a HTML5 and JavaScript projects /
|c Jeanine Meyer.
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260 |
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|a [Berkeley, CA] :
|b Apress,
|c ©2011.
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|a 1 online resource (xv, 432 pages) :
|b illustrations
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336 |
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|a text
|b txt
|2 rdacontent
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337 |
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|a computer
|b c
|2 rdamedia
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|a online resource
|b cr
|2 rdacarrier
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|a text file
|b PDF
|2 rda
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1 |
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|a The expert's voice in web development
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588 |
0 |
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|a Online resource; title from PDF title page (EBSCO, viewed November 29, 2017).
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520 |
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|a Presents information on creating practical applications and games using HTML5 and JavaScript, covering such topics as canvas, geolocation, Google Maps API, and server-side programming--
|c Source other than Library of Congress.
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505 |
0 |
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|a Title Page; Copyright Page; Contents at a Glance; Table of Contents; About the Author; About the Technical Reviewer; Acknowledgments; Introduction; Who Is This Book For?; How Is This Book Structured?; CHAPTER 1 Building the HTML5 Logo -Drawing on Canvas, with Scaling, and Semantic Tags; Introduction; Project History and Critical Requirements; HTML5, CSS, and JavaScript features; Drawing paths on canvas; Placing text on canvas and in the body of a document; Coordinate transformations; Using the range input element; Building the application and making it your own.
|
505 |
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|a Testing and uploading the applicationSummary; CHAPTER 2 Family Collage:Manipulating Programmer-defined Objects on a Canvas; Introduction; Critical Requirements; HTML5, CSS, and JavaScript features; JavaScript objects; Rect; Oval; Picture; Heart; Drawing; Checking for mouse over object; User interface; Saving the canvas to an image; Building the application and making it your own; Testing and uploading the application; Summary; CHAPTER 3 Bouncing Video: Animating and Masking HTML5 Video; Introduction; Project History and Critical Requirements; HTML5, CSS, and JavaScript Features.
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505 |
8 |
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|a Definition of the Body and the Window DimensionsAnimation; Video Drawn on Canvas and As a Movable Element; Video Drawn on Canvas; Movable Video Element; Looping Video; Traveling Mask; User Interface; Building the Application and Making It Your Own; Making the Application Your Own; Testing and Uploading the Application; Summary; CHAPTER 4 Map Maker: Combining Google Maps and the Canvas; Introduction; Latitude & Longitude and Other Critical Requirements; HTML5, CSS, and JavaScript Features; Google Maps API; Canvas Graphics; Cursor; Events; Calculating Distance and Rounding Values for Display.
|
505 |
8 |
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|a Building the Application and Making It Your OwnTesting and Uploading the Application; Summary; CHAPTER 5 Map Portal: Using Google Maps to Access Your Media; Introduction; Project History and Critical Requirements; HTML5, CSS, and JavaScript Features; Google Maps API for Map Access and Event Handling; Project Content; Presentation and Removal of Video, Audio and Images; Distances and Tolerances; Regular Expressions; External Script File; Dynamic Creation of HTML5 Markup and Positioning; Hint Button; Shuffling; Building the Application and Making It Your Own; The Mapvideos Application.
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505 |
8 |
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|a The Mapmediabase ApplicationThe Quiz Application; Testing and Uploading the Application; Summary; CHAPTER 6 Where am I: Using Geolocation, the Google Maps API, and PHP; Introduction; Geolocation and Other Critical Requirements; HTML5, CSS, JavaScript, and PHP Features; Geolocation; Reverse Geocoding; Clicking the Map; Checking E-mail Address Input and Invoking PHP to send e-mail; A Brief Introduction to the PHP Language; Building the Application and Making It Your Own; Testing and Uploading the Application; Summary.
|
542 |
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|f Copyright © Apress
|g 2011
|
590 |
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|a O'Reilly
|b O'Reilly Online Learning: Academic/Public Library Edition
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650 |
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0 |
|a Web site development.
|
650 |
|
0 |
|a HTML (Document markup language)
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650 |
|
0 |
|a JavaScript (Computer program language)
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650 |
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6 |
|a Sites Web
|x Développement.
|
650 |
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6 |
|a HTML (Langage de balisage)
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650 |
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6 |
|a JavaScript (Langage de programmation)
|
650 |
|
7 |
|a HTML.
|2 aat
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650 |
|
7 |
|a COMPUTERS
|x Programming Languages
|x Java.
|2 bisacsh
|
650 |
|
7 |
|a Informatique.
|2 eclas
|
650 |
|
7 |
|a HTML (Document markup language)
|2 fast
|
650 |
|
7 |
|a JavaScript (Computer program language)
|2 fast
|
650 |
|
7 |
|a Web site development
|2 fast
|
650 |
|
7 |
|a HTML (Document markup language)
|2 sears
|
650 |
|
7 |
|a JavaScript (Computer language)
|2 sears
|
650 |
|
7 |
|a Application software
|x Design.
|2 sears
|
653 |
|
4 |
|a Computer science
|
776 |
0 |
8 |
|i Print version:
|a Meyer, Jeanine.
|t HTML5 and JavaScript projects.
|d [S.l.] : Apress, ©2011
|z 9781430240327
|
830 |
|
0 |
|a Expert's voice in Web development.
|
856 |
4 |
0 |
|u https://learning.oreilly.com/library/view/~/9781430240327/?ar
|z Texto completo (Requiere registro previo con correo institucional)
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