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HTML5 and JavaScript projects /

Presents information on creating practical applications and games using HTML5 and JavaScript, covering such topics as canvas, geolocation, Google Maps API, and server-side programming--

Detalles Bibliográficos
Clasificación:Libro Electrónico
Autor principal: Meyer, Jeanine
Formato: Electrónico eBook
Idioma:Inglés
Publicado: [Berkeley, CA] : Apress, ©2011.
Colección:Expert's voice in Web development.
Temas:
Acceso en línea:Texto completo (Requiere registro previo con correo institucional)

MARC

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100 1 |a Meyer, Jeanine. 
245 1 0 |a HTML5 and JavaScript projects /  |c Jeanine Meyer. 
260 |a [Berkeley, CA] :  |b Apress,  |c ©2011. 
300 |a 1 online resource (xv, 432 pages) :  |b illustrations 
336 |a text  |b txt  |2 rdacontent 
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490 1 |a The expert's voice in web development 
588 0 |a Online resource; title from PDF title page (EBSCO, viewed November 29, 2017). 
520 |a Presents information on creating practical applications and games using HTML5 and JavaScript, covering such topics as canvas, geolocation, Google Maps API, and server-side programming--  |c Source other than Library of Congress. 
505 0 |a Title Page; Copyright Page; Contents at a Glance; Table of Contents; About the Author; About the Technical Reviewer; Acknowledgments; Introduction; Who Is This Book For?; How Is This Book Structured?; CHAPTER 1 Building the HTML5 Logo -Drawing on Canvas, with Scaling, and Semantic Tags; Introduction; Project History and Critical Requirements; HTML5, CSS, and JavaScript features; Drawing paths on canvas; Placing text on canvas and in the body of a document; Coordinate transformations; Using the range input element; Building the application and making it your own. 
505 8 |a Testing and uploading the applicationSummary; CHAPTER 2 Family Collage:Manipulating Programmer-defined Objects on a Canvas; Introduction; Critical Requirements; HTML5, CSS, and JavaScript features; JavaScript objects; Rect; Oval; Picture; Heart; Drawing; Checking for mouse over object; User interface; Saving the canvas to an image; Building the application and making it your own; Testing and uploading the application; Summary; CHAPTER 3 Bouncing Video: Animating and Masking HTML5 Video; Introduction; Project History and Critical Requirements; HTML5, CSS, and JavaScript Features. 
505 8 |a Definition of the Body and the Window DimensionsAnimation; Video Drawn on Canvas and As a Movable Element; Video Drawn on Canvas; Movable Video Element; Looping Video; Traveling Mask; User Interface; Building the Application and Making It Your Own; Making the Application Your Own; Testing and Uploading the Application; Summary; CHAPTER 4 Map Maker: Combining Google Maps and the Canvas; Introduction; Latitude & Longitude and Other Critical Requirements; HTML5, CSS, and JavaScript Features; Google Maps API; Canvas Graphics; Cursor; Events; Calculating Distance and Rounding Values for Display. 
505 8 |a Building the Application and Making It Your OwnTesting and Uploading the Application; Summary; CHAPTER 5 Map Portal: Using Google Maps to Access Your Media; Introduction; Project History and Critical Requirements; HTML5, CSS, and JavaScript Features; Google Maps API for Map Access and Event Handling; Project Content; Presentation and Removal of Video, Audio and Images; Distances and Tolerances; Regular Expressions; External Script File; Dynamic Creation of HTML5 Markup and Positioning; Hint Button; Shuffling; Building the Application and Making It Your Own; The Mapvideos Application. 
505 8 |a The Mapmediabase ApplicationThe Quiz Application; Testing and Uploading the Application; Summary; CHAPTER 6 Where am I: Using Geolocation, the Google Maps API, and PHP; Introduction; Geolocation and Other Critical Requirements; HTML5, CSS, JavaScript, and PHP Features; Geolocation; Reverse Geocoding; Clicking the Map; Checking E-mail Address Input and Invoking PHP to send e-mail; A Brief Introduction to the PHP Language; Building the Application and Making It Your Own; Testing and Uploading the Application; Summary. 
542 |f Copyright © Apress  |g 2011 
590 |a O'Reilly  |b O'Reilly Online Learning: Academic/Public Library Edition 
650 0 |a Web site development. 
650 0 |a HTML (Document markup language) 
650 0 |a JavaScript (Computer program language) 
650 6 |a Sites Web  |x Développement. 
650 6 |a HTML (Langage de balisage) 
650 6 |a JavaScript (Langage de programmation) 
650 7 |a HTML.  |2 aat 
650 7 |a COMPUTERS  |x Programming Languages  |x Java.  |2 bisacsh 
650 7 |a Informatique.  |2 eclas 
650 7 |a HTML (Document markup language)  |2 fast 
650 7 |a JavaScript (Computer program language)  |2 fast 
650 7 |a Web site development  |2 fast 
650 7 |a HTML (Document markup language)  |2 sears 
650 7 |a JavaScript (Computer language)  |2 sears 
650 7 |a Application software  |x Design.  |2 sears 
653 4 |a Computer science 
776 0 8 |i Print version:  |a Meyer, Jeanine.  |t HTML5 and JavaScript projects.  |d [S.l.] : Apress, ©2011  |z 9781430240327 
830 0 |a Expert's voice in Web development. 
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