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|a Blankenship, Jerrel.
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|a Pro Agile .NET development with Scrum /
|c Jerrel Blankenship, Matthew Bussa, Scott Millett ; technical reviewers, Russ Lewis, Damien Foggon.
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260 |
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|a [New York] :
|b Apress,
|c ©2011.
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|a The expert's voice in .NET
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|a Online resource; title from PDF title page (EBSCO, viewed November 29, 2017).
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520 |
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|a "Pro Agile .NET development with Scrum ... applies agile practices to a complete ASP.NET MVC project, including estimation, requirements gathering, and project management"--Page 4 of cover.
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505 |
0 |
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|a Title Page; Copyright Page; Contents at a Glance; Table of Contents; About the Authors; About the Technical Reviewers; Acknowledgments; Introduction; Who This Book Is For; How This Book Is Structured; Conventions; Prerequisites; Downloading the Code; Contacting the Authors; CHAPTER 1 The Art of Agile Development; Why the Need for Agile?; It's What I Asked for But Not What I Need; Iterative Change; Defining Agile; The Agile Manifesto; Key Features of Agile; The Flavors of Agile; Scrum; eXtreme Programming (XP); Crystal; Dynamic Systems Development Method (DSDM).
|
505 |
8 |
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|a Feature-Driven Development (FDD)Lean Software Development; Summary; CHAPTER 2 Managing Agile Projects with Scrum; What Is Scrum?; Plan-Driven vs. Value-Driven Methods; Waterfall Method (Plan Driven); Scrum Method (Value Driven); Fixed vs. Variable Factors; Scrum Artifacts; Product Backlog; User Stories; Backlog Sizing; Sprint Backlog; Burn-down chart; Acceptance Criteria; Scrum Roles; Pig Roles; ScrumMaster; Product Owner; Delivery Team; Chicken Roles; Scrum Activities; Sprint Planning; Planning Poker; Daily Stand-Ups (Scrums); Sprint Review; Sprint Retrospectives; Summary.
|
505 |
8 |
|
|a CHAPTER 3 eXtreme ProgrammingXP Values; XP Practices and Principles; Planning; User Stories; Estimating; Release Planning; Iteration Planning; Environment; On-Site Customer; Sit Together; Self-Organization; Sustainable Pace; Collective Code Ownership; Shared Understanding; Simple Design; System Metaphor; Refactoring and Design Improvement; Commitment to Development Excellence; Continuous Integration; Coding Standards; Pair Programming; Quality Assurance; Testing; Summary; CHAPTER 4 Sprint 0: Generating the Product Backlog; The Project: Online Blackjack Gambling; Mission Statement; Team Name.
|
505 |
8 |
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|a Team Ground RulesTechnical User Stories; Walking the Development Skeleton; Setting Up for Source Control; Setting Up the Solution; Installing Open Source Libraries with NuGet; Setting Up the Acceptance Tests Project; Capturing Features with User Stories; Playing Blackjack Stories; Playing for Money Stories; Member Account Stories; Reporting Stories; Technical Stories; Initial Product Backlog; Planning Poker; Game Play: Initial Play; Game Play: Start Game; Game Play: Deck of Cards; Game Play: Hit; Game Play: Stand; Game Play: Win; Game Play: Dealer Rules; Game Play: Double; Game Play: Split.
|
505 |
8 |
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|a Member RegistrationManaging Member Accounts; Cashing In; Prioritizing the Backlog; Committing to the First Sprint; Summary; CHAPTER 5 Sprint 1: Starting a Game; Sprint Planning Meeting; The Theme of the Sprint; Determining Availability and Capacity; Planning Poker; Project Management/Feedback Progress; Sprint 1's Backlog; Day 1; Daily Stand-Up; Developing the First Story: The Initial Bet Feature; Implementing the First Story; Adding the First SpecFlow Feature; Interacting with the Browser Using WatiN; Interacting with Pages Using the Page Object Pattern.
|
542 |
|
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|f Copyright © Apress
|g 2011
|
590 |
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|a O'Reilly
|b O'Reilly Online Learning: Academic/Public Library Edition
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|a Computer software
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|a Project management.
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|a Méthodes agiles (Développement de logiciels)
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|a Scrum (Développement de logiciels)
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6 |
|a Gestion de projet.
|
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|a COMPUTERS
|x Software Development & Engineering
|x Project Management.
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|
700 |
1 |
|
|a Bussa, Matthew.
|
700 |
1 |
|
|a Millett, Scott.
|
700 |
1 |
|
|a Lewis, Russ.
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700 |
1 |
|
|a Foggon, Damien.
|
773 |
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830 |
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|a Expert's voice in .NET.
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