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Designing Mobile Interfaces.

With hundreds of thousands of mobile applications available today, your app has to capture users immediately. This book provides practical techniques to help you catch--and keep--their attention. You'll learn core principles for designing effective user interfaces, along with a set of common pa...

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Detalles Bibliográficos
Clasificación:Libro Electrónico
Autor principal: Hoober, Steven
Otros Autores: Berkman, Eric
Formato: Electrónico eBook
Idioma:Inglés
Publicado: Sebastopol : O'Reilly Media, 2011.
Temas:
Acceso en línea:Texto completo (Requiere registro previo con correo institucional)
Tabla de Contenidos:
  • Preface; Part I: Page; Chapter 1: Composition; A Little Bit of History; A Revolution Has Begun; Composition Principles; The Concept of a Wrapper; Context Is Key; Patterns for Composition; Scroll; Annunciator Row; Notifications; Titles; Revealable Menu; Fixed Menu; Home & Idle Screens; Lock Screen; Interstitial Screen; Advertising; Summary; Part II: Components; Chapter 2: Display of Information; Look Around; Types of Visual Information; Classifying Information; Organizing with Information Architecture; Information Design and Ordering Data; Patterns for Displaying Information.
  • Vertical ListInfinite List; Thumbnail List; Fisheye List; Carousel; Grid; Film Strip; Slideshow; Infinite Area; Select List; Chapter 3: Control and Confirmation; Quiet, Please; That Was Easy; Understanding Our Users; Control and Confirmation; Patterns for Control and Confirmation; Confirmation; Sign On; Exit Guard; Cancel Protection; Timeout; Chapter 4: Revealing More Information; It's Not Magic!; Context Is Key; Designing for Information; Patterns for Revealing More Information; Windowshade; Pop-Up; Hierarchical List; Returned Results; Summary; Part III: Widgets; Chapter 5: Lateral Access.
  • What a Mess!Lateral Access and the Mobile Space; Follow the Principles of Wayfinding and Norman's Interaction Model; Wayfinding; Norman's Interaction Model; Patterns for Lateral Access; Tabs; Peel Away; Simulated 3D Effects; Pagination; Location Within; Chapter 6: Drilldown; Get Ready to Push!; Maybe We Won't Have to Push; Drilldown and the Mobile Space; Patterns for Drilldown; When to Use Links, Buttons, and Icons; Link; Button; Indicator; Icon; Stack of Items; Annotation; Chapter 7: Labels and Indicators; Down Under and Backward; Understanding Our Users.
  • Labels and Indicators in the Mobile SpacePatterns for Labels and Indicators; Ordered Data; Tooltip; Avatar; Wait Indicator; Reload, Synch, Stop; Chapter 8: Information Controls; The Weilers, Version 1; The Weilers, Version 2; The Difference; Information Controls in the Mobile Space; Patterns for Information Control; Zoom & Scale; Location Jump; Search Within; Sort & Filter; Summary; Part IV: Input and Output; Chapter 9: Text and Character Input; Slow Down, You're Too Fast!; The Status Quo; Use What's Best for You; Text and Character Input on Mobile Devices.
  • Patterns for Text and Character Input ControlsKeyboards & Keypads; Pen Input; Mode Switches; Input Method Indicator; Autocomplete & Prediction; Chapter 10: General Interactive Controls; Darkness; That Sounds Like a Great Idea; Gestural Interactive Controls; Patterns for General Interactive Controls; Directional Entry; Press-and-Hold; Focus & Cursors; Other Hardware Keys; Accesskeys; Dialer; On-Screen Gestures; Kinesthetic Gestures; Remote Gestures; Chapter 11: Input and Selection; The Wheels on the Bus Go Round and Round; Mobile Trends Today; Slow Down, Teen Texters!