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Tradigital Maya : a CG animator's guide to applying the classic principles of animation /

Explore Disney's 12 principles of animation, while learning how to animate in Maya. You can develop your own leading digital techniques rooted to traditional workflows. From squash and stretch to timing and appeal, you will enhance your creative toolset with strong classics training and cutting...

Descripción completa

Detalles Bibliográficos
Clasificación:Libro Electrónico
Autor principal: Montgomery, Lee, 1973-
Formato: Electrónico eBook
Idioma:Inglés
Publicado: Waltham, MA : Focal Press, 2011.
Temas:
Acceso en línea:Texto completo (Requiere registro previo con correo institucional)

MARC

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520 |a Explore Disney's 12 principles of animation, while learning how to animate in Maya. You can develop your own leading digital techniques rooted to traditional workflows. From squash and stretch to timing and appeal, you will enhance your creative toolset with strong classics training and cutting edge techniques. Trusted Maya Authority, Lee Montgomery offers the only artistic guide to applying the principles of traditional animation with Maya's tools, which are used in production by the best animators and VFX artists today. Add another webpage to your favourites and expand your digital workflow to include the practical resources of the Tradigital Maya with the robust companion web site that include demonstrations, project files, links to further resources, available at www.tradigitalmaya.com. Trusted Maya authority, Lee Montgomery was key animator for Grand Theft Auto and Manhunt Video Game series. He is currently a senior level member of the Autodesk Media & Entertainment(M & E) Software support team, where he supports key customers in the film, video game and VFX markets using Maya, and is actively involved in Autodesk's community forums (AREA) as moderator and regularly contribute to internal training and user technical support content and feature PodCasts published through the Autodesk.com website. The "Tradigital" promise of offering specific tool-set instruction and connecting it with the classical principles of animation that all great animators need to know. Discover the tools, techniques and processes used in production by the best Maya animators and VFX artists today, as you explore the processes and techniques used to create award winning game and film animation. Companion web site offers: all of the Maya tutorial scene files as well as rendered sequences, and expanded tutorials 
505 0 |a Tradigital Maya Introduction -- Traditional to Digital Chapter 1 -- Arcs -- organic movement / natural motion Chapter 2 -- Anticipation -- building the action Chapter 3 -- Animation Editing -- Timing Chapter 4 -- Animation Editing -- Ease in & Ease Out Chapter 5 -- Staging -- framing the action and setting the mood Chapter 6 -- Follow Through and Overlapping Action Chapter 7 -- Secondary Action -- Enhancing the shot Chapter 8 -- Straight Ahead Action and Pose to Pose Chapter 9- Solid Drawing & Design -- Form meets function Chapter 10.1- Appeal- Design for Production Chapter 10.2- Appeal- Character performance Chapter 11- Squash and Stretch Chapter 12- Exaggeration Chapter 13- Conclusion. 
504 |a Includes bibliographical references and index. 
505 8 |a Machine generated contents note: Tradigital Maya Introduction -- Traditional to Digital Chapter 1 -- Arcs -- organic movement / natural motion Chapter 2 -- Anticipation -- building the action Chapter 3 -- Animation Editing -- Timing Chapter 4 -- Animation Editing -- Ease in & Ease Out Chapter 5 -- Staging -- framing the action and setting the mood Chapter 6 -- Follow Through and Overlapping Action Chapter 7 -- Secondary Action -- Enhancing the shot Chapter 8 -- Straight Ahead Action and Pose to Pose Chapter 9- Solid Drawing & Design -- Form meets function Chapter 10.1- Appeal- Design for Production Chapter 10.2- Appeal- Character performance Chapter 11- Squash and Stretch Chapter 12- Exaggeration Chapter 13- Conclusion. 
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