Loading…
Table of Contents:
  • Introduction to computer graphics and 3D
  • Jumping in headfirst, with both feet
  • The Maya 2011 interface
  • Beginning polygonal modeling
  • Modeling with NURBS, subdivisions, and deformers
  • Practical experience
  • Maya shading and texturing
  • Introduction to animation
  • More animation!
  • Maya lighting
  • Maya rendering
  • Maya dynamics and effects.