Introduction to programming with Greenfoot : object-oriented programming in Java with games and simulations /
Call Number: | Libro Electrónico |
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Main Author: | |
Format: | Electronic eBook |
Language: | Inglés |
Published: |
Upper Saddle River, N.J. :
Prentice Hall,
©2010.
|
Subjects: | |
Online Access: | Texto completo (Requiere registro previo con correo institucional) |
Table of Contents:
- Getting to know Greenfoot
- The first program: little crab
- Improving the crab
- more sophisticated programming
- Finishing the crab game
- Interlude 1: Sharing your scenarios
- Making music: an on-screen piano
- Interacting objects: Newton's Lab
- Collision detection: asteroids
- Interlude 2: The Greeps competition
- Creating images and sound
- Simulations
- Additional scenario ideas.