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Codecharts : roadmaps and blueprints for object-oriented programs /

"LePUS3, the language of Codecharts, has proven to radically cuts the costs of key tasks in software development and significantly improves the quality of software produced. This classroom-tested resource teaches this visual language through extensive examples and case studies, offering more pr...

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Detalles Bibliográficos
Clasificación:Libro Electrónico
Autor principal: Eden, A. H., 1967-
Otros Autores: Nicholson, J. (Jonathan), 1983-
Formato: Electrónico eBook
Idioma:Inglés
Publicado: Hoboken, N.J. : Wiley, ©2011.
Temas:
Acceso en línea:Texto completo (Requiere registro previo con correo institucional)

MARC

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100 1 |a Eden, A. H.,  |d 1967- 
245 1 0 |a Codecharts :  |b roadmaps and blueprints for object-oriented programs /  |c Amnon H. Eden ; with contributions from Jonathan Nicholson. 
260 |a Hoboken, N.J. :  |b Wiley,  |c ©2011. 
300 |a 1 online resource (xxv, 243 pages) :  |b illustrations 
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380 |a Bibliography 
504 |a Includes bibliographical references (pages 235-238) and index. 
520 |a "LePUS3, the language of Codecharts, has proven to radically cuts the costs of key tasks in software development and significantly improves the quality of software produced. This classroom-tested resource teaches this visual language through extensive examples and case studies, offering more precise and elegant notation than any other text on the market. It provides accessible, illustration-driven content, with blueprints and roadmaps of programs appearing on almost every page. The book is written for software professionals, third- and fourth-year students of computer science, and graduate students and researchers in software engineering"--  |c Provided by publisher. 
520 |a "The book is about a visual language for creating blueprints and maps of programs: Codecharts. It is written for practitioners who wish to cut the costs of software development with Java, C++, C♯ and other dominant programming languages. To be most effective, Codecharts are presented in a visually attractive form that is accessible to professionals and students alike: One or more sample charts appear on every page of the book, modeling programs that every programmer is familiar with"--  |c Provided by publisher. 
588 0 |a Print version record. 
505 0 |a Frontmatter -- Color Plates -- Prologue. Motivation -- Design Description Languages -- An Overview of Codecharts -- UML Versus Codecharts -- Historical Notes -- Practice. Part Introduction -- Modelling Small Programs -- Modelling Large Programs -- *Modelling Industry-Scale Programs -- Modelling Design Motifs -- Modelling Application Frameworks -- Modelling Design Patterns -- Modelling Early Design Revisited -- *Advanced Modelling Techniques -- Theory. Part Introduction -- Abstract Semantics -- Verification -- *Schemas -- LePUS3 in Classical Logic -- Reasoning about Charts -- Appendix I: The Gang of Four Companion -- Appendix II: Formal Definitions -- Appendix III: UML Quick Reference -- References -- Index. 
590 |a O'Reilly  |b O'Reilly Online Learning: Academic/Public Library Edition 
650 0 |a Computer software  |x Development. 
650 0 |a Object-oriented programming (Computer science) 
650 6 |a Programmation orientée objet (Informatique) 
650 7 |a COMPUTERS  |x Programming  |x Object Oriented.  |2 bisacsh 
650 7 |a Computer software  |x Development.  |2 fast  |0 (OCoLC)fst00872537 
650 7 |a Object-oriented programming (Computer science)  |2 fast  |0 (OCoLC)fst01042804 
700 1 |a Nicholson, J.  |q (Jonathan),  |d 1983- 
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