Beginning 3D game programming /
Clasificación: | Libro Electrónico |
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Autor principal: | |
Formato: | Electrónico eBook |
Idioma: | Inglés |
Publicado: |
Indianapolis, Ind. :
Sams,
©2005.
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Temas: | |
Acceso en línea: | Texto completo (Requiere registro previo con correo institucional) |
Tabla de Contenidos:
- pt. I. Introduction to Microsoft.NET
- Ch. 1. Game development and managed code
- pt. II. Introducing graphics, game 1
- Ch. 2. Planning your first game
- Ch. 3. Understanding the sample framework
- Ch. 4. Show something onscreen!
- Ch. 5. Finishing up the support code
- Ch. 6. Implementing the user interface
- Ch. 7. Implementing the player and blocks
- Ch. 8. Implementing the level object
- Ch. 9. Putting the pieces together
- pt. III. Basic math principles
- Ch. 10. quick 3D-math primer
- pt. IV. Intermediate graphics, peer to peer networking, game 2
- Ch. 11. Now let's really get started
- Ch. 12. Developing a more advanced user interface
- Ch. 13. Rendering a realistic tank
- Ch. 14. sky? : a level? : the player!
- Ch. 15. Ready, aim, fire!
- Ch. 16. Playing alone isn't fun
- Ch. 17. Finally, finishing tankers
- pt. V. Advanced graphics, client/server networking, game 3
- Ch. 18. Adding special effects
- Ch. 19. Building your own game
- Ch. 20. programmable pipeline
- Ch. 21. Controlling the level of detail
- Ch. 22. Using render targets for effects
- Ch. 23. Understanding the high-level shader language
- Ch. 24. Performance considerations
- pt. VI. Appendix
- App A. Developing a level creator.