Cargando…

Beginning 3D game programming /

Detalles Bibliográficos
Clasificación:Libro Electrónico
Autor principal: Miller, Tom
Formato: Electrónico eBook
Idioma:Inglés
Publicado: Indianapolis, Ind. : Sams, ©2005.
Temas:
Acceso en línea:Texto completo (Requiere registro previo con correo institucional)
Tabla de Contenidos:
  • pt. I. Introduction to Microsoft.NET
  • Ch. 1. Game development and managed code
  • pt. II. Introducing graphics, game 1
  • Ch. 2. Planning your first game
  • Ch. 3. Understanding the sample framework
  • Ch. 4. Show something onscreen!
  • Ch. 5. Finishing up the support code
  • Ch. 6. Implementing the user interface
  • Ch. 7. Implementing the player and blocks
  • Ch. 8. Implementing the level object
  • Ch. 9. Putting the pieces together
  • pt. III. Basic math principles
  • Ch. 10. quick 3D-math primer
  • pt. IV. Intermediate graphics, peer to peer networking, game 2
  • Ch. 11. Now let's really get started
  • Ch. 12. Developing a more advanced user interface
  • Ch. 13. Rendering a realistic tank
  • Ch. 14. sky? : a level? : the player!
  • Ch. 15. Ready, aim, fire!
  • Ch. 16. Playing alone isn't fun
  • Ch. 17. Finally, finishing tankers
  • pt. V. Advanced graphics, client/server networking, game 3
  • Ch. 18. Adding special effects
  • Ch. 19. Building your own game
  • Ch. 20. programmable pipeline
  • Ch. 21. Controlling the level of detail
  • Ch. 22. Using render targets for effects
  • Ch. 23. Understanding the high-level shader language
  • Ch. 24. Performance considerations
  • pt. VI. Appendix
  • App A. Developing a level creator.