Real World Adobe® Illustrator® CS5.
Call Number: | Libro Electrónico |
---|---|
Format: | Electronic eBook |
Language: | Inglés |
Published: |
Peachpit Press
2011.
|
Series: | Real world.
|
Subjects: | |
Online Access: | Texto completo (Requiere registro previo con correo institucional) |
Table of Contents:
- Cover13;
- Table of Contents
- Introduction
- Chapter 1: Creating and Managing Documents
- Exploring the Welcome Screen
- Creating New Documents
- Using Multiple Artboards
- Viewing Documents
- Working with Templates
- Creating Meaningful Metadata
- Chapter 2: Selecting and Editing Artwork
- Selecting Objects
- Making Transformations
- The Art of Building Artwork
- Aligning Objects
- Distributing Objects
- Working with Tools of Mass Distortion
- Creating Transitions with Blends
- Chapter 3: Technical Drawing
- Drawing Primitive Vector Shapes
- Drawing and Editing Free-Form Vectors
- Creating Compound Paths
- Performing Advanced Path Editing
- Drawing in Perspective
- Chapter 4: Creative Drawing
- Drawing with Live Paint
- Drawing with the Pencil Tool
- Unleashing the Power of Brushes
- Drawing and Erasing with Ease
- Using Gradient Mesh
- Chapter 5: Organizing Your Drawing
- Understanding Appearances
- Enhancing Appearances with Live Effects
- Working with Groups
- Using Isolation Mode
- Working with Layers
- Putting It All Together
- Chapter 6: Coloring Artwork
- Creating and Using Color in Illustrator
- Adding Color with Fills and Strokes
- Getting Inspired with Color
- Modifying Color
- Viewing Color on the Screen
- Chapter 7: Working with Live Effects
- Combining Features and Effects
- Deconstructing the Effect Menu
- Convert to Shape: Changing for the Better
- Crop Marks: Cut Here, Please
- Distort & Transform: Transforming Your Design
- Paths: Drawing Outside the Lines
- Pathfinder: Creating Complex Shapes
- Rasterize: Creating Vectors That Act Like Pixels
- Stylize: Now Youre Stylin!
- SVG Filters: Applying Technical Effects
- Warp: Choosing Your Distortion
- Applying Photoshop Effects
- Chapter 8: Working with Typography
- Working with Text Objects
- Getting Global Text Support with Unicode
- Understanding the Way of the Font
- Specifying Character and Paragraph Options
- Defining Text Styles
- Working with Area Type
- Putting Type on a Path
- Wrapping Text Around Objects
- Editing Text
- Working with Legacy Text and Backward Compatibility
- Chapter 9: Drawing with Efficiency
- Saving Space and Time with Symbols
- Looking Behind the Mask
- Using Drawing Modes
- Using Graphic Styles
- Using Automation with Illustrator
- Chapter 10: Working with Images
- Placing Raster-Based Files
- Managing Placed Images
- Converting Rasters to Vectors Using Live Trace
- Exploring an Alternative to Trace: Object Mosaic
- Turning Vectors into Rasters
- Working with Photoshop
- Chapter 11: Web Design
- Two Approaches to Web Design
- Maximizing Image Quality on the Web
- Creating Perfect Web Graphics
- Slicing Up the Web
- Exporting Pixel-Based Images with Save for Web & Devices
- Adding Interactivity and Creating Animations
- Designing for Flash Professional
- Designing for Flash Catalyst
- Chapter 12: Saving and Exporting Files
- Saving Files from Illustrator
- Exporting Files from Illustrator
- Choosing File Formats Based on Workflow
- Chapter 13: Prepress and Printing
- Printing from Illustrator
- Learning the Truth About Transparency
- Understanding Ov.