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Beginning Blender : open source 3D modeling, animation, and game design /

A new world of creative possibilities is opened by Blender, the most popular and powerful open source 3D and animation tool. Blender is not just free software; it is also an important professional tool used in animated shorts, television commercials, and shows, as well as in production for films lik...

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Detalles Bibliográficos
Clasificación:Libro Electrónico
Autor principal: Flavell, Lance
Formato: Electrónico eBook
Idioma:Inglés
Publicado: New York : Apress : Distributed to the Book trade worldwide by Springer Science+Business Media, ©2010.
Colección:Expert's voice in open source.
Temas:
Acceso en línea:Texto completo (Requiere registro previo con correo institucional)

MARC

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245 1 0 |a Beginning Blender :  |b open source 3D modeling, animation, and game design /  |c Lance Flavell. 
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490 1 |a The expert's voice in open source 
520 |a A new world of creative possibilities is opened by Blender, the most popular and powerful open source 3D and animation tool. Blender is not just free software; it is also an important professional tool used in animated shorts, television commercials, and shows, as well as in production for films like Spiderman 2. Lance Flavell"s Beginning Blender will give you the skills to start shaping new worlds and virtual characters, and perhaps lead you down a new professional path. Beginning Blender covers the Blender 2.5 release in-depth. The book starts with the creation of simple figures using basic modeling and sculpting. It then teaches you how to bridge from modeling to animation, and from scene setup to texture creation and rendering, lighting, rigging, and ultimately, full animation. You will create and mix your own movie scenes, and you will even learn the basics of games logic and how to deal with games physics. Whether you are new to modeling, animation, and game design, or whether you are simply new to Blender, this book will show you everything you need to know to get your 3D projects underway. What you"ll learn * How to create models using sculpt mode, extrusion modeling, and more * Go beyond playing with color to learn procedural texturing and UV mapping * How to use light and depth of focus to make are realistic-looking model * Adding rigging and realistic animation * Using the compositor for movie mixing and lip-syncing animations * How to put the games engine and physics to work to create full-featured games Who this book is for This book appeals to all who are starting out in 3D, animation, and games design. It also appeals to those who know about 2D design and photography and would like to expand their skill set. Table of Contents * History and Installation * The Interface * Modeling * Lighting and Procedural Textures * UV Mapping * Curves and NURBS * Basic Rigging and Animation * Advanced Rigging * Making Movies * Particles and Physics * The Game Engine * Going Further * Companies That Use Blender * Blender and GPL Terms of Use * GNU Public License * OpenContent License. 
504 |a Includes bibliographical references and index. 
505 0 |a History and Installation -- The Interface -- Modeling -- Lighting and Procedural Textures -- UV Mapping -- Curves and NURBS -- Basic Rigging and Animation -- Advanced Rigging -- Making Movies -- Particles and Physics -- The Game Engine -- Going Further. 
590 |a O'Reilly  |b O'Reilly Online Learning: Academic/Public Library Edition 
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