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00000cam a2200000Ma 4500 |
001 |
OR_ocn700708991 |
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OCoLC |
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20231017213018.0 |
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m o d |
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101130s2011 njua ob 001 0 eng d |
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|z 2010045743
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|a CDX
|b eng
|e pn
|c CDX
|d OCLCQ
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|a 703869182
|a 733752564
|a 1063873846
|a 1391902982
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|a 9780672333453
|q (pbk. ;
|q alk. paper)
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020 |
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|a 0672333457
|q (pbk. ;
|q alk. paper)
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020 |
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|a 9780132620185
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020 |
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|a 0132620189
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024 |
8 |
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|a 9786612916366
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1 |
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|a DEBSZ
|b 368464180
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|a HEBIS
|b 291531423
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|a NZ1
|b 13575931
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|a AU@
|b 000057227853
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|a (OCoLC)700708991
|z (OCoLC)703869182
|z (OCoLC)733752564
|z (OCoLC)1063873846
|z (OCoLC)1391902982
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037 |
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|a 291636
|b MIL
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050 |
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4 |
|a QA76.76.C672
|b M5466 2011eb
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082 |
0 |
4 |
|a 794.8/1526
|2 22
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049 |
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|a UAMI
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100 |
1 |
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|a Miller, Tom,
|d 1975-
|
245 |
1 |
0 |
|a XNA Game studio 4.0 programming :
|b developing for Windows phone 7 and Xbox 360 /
|c Tom Miller, Dean Johnson.
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260 |
|
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|a Upper Saddle River, NJ :
|b Addison-Wesley,
|c ©2011.
|
300 |
|
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|a 1 online resource (xiii, 505 pages) :
|b illustrations.
|
336 |
|
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|a text
|b txt
|2 rdacontent
|
337 |
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|a computer
|b c
|2 rdamedia
|
338 |
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|a online resource
|b cr
|2 rdacarrier
|
490 |
1 |
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|a Developer's library
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504 |
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|a Includes bibliographical references and index.
|
505 |
2 |
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|a 1. Getting started : Installing XNA Game Studio 4.0 ; Writing your first game ; Download samples -- 2. Sprites and 2D graphics : What does 2D mean? ; Show me something on screen ; Spritebatch ; Rendering text -- 3. The game object and the default game loop : What is in a new project? ; The game class ; Game loop ; Components -- 4. Introduction to 3D graphics : 3D graphics in SNA Game Studio ; What are 3D graphics? ; Makeup of a 3D image ; 3D math basics ; Graphics pipeline ; Reach and HiDef graphics profiles -- Let the 3D rendering start -- 5. Lights, camera, action! : Why do I see what I see? ; View matrix ; Projection matrix ; Camera types ; Models -- 6. Built-in shader effects : Using BasicEffect ; Using the Effect interfaces ; Using DualTextureEffect ; Using AlphaTestEffect ; Using EnvironmentMapEffect ; Using SkinnedEffect -- 7. States, blending, and textures : Device states ; Render targets ; Back to device states ; SamplerStates -- 8. Introduction to custom effects : What is a custom effect? ; High level shading language ; Creating your first custom effect ; Parts of an effect file ; Drawing with a custom effect ; Vertex color ; Texturing ; Lighting ; Effect states -- 9. Using the content pipeline : Tracing content through the build system ; Content processors ; Content importers ; Combining it all and building assets -- 10. Having fun with avatars : Introduction to avatars ; Modifying avatar lighting ; Playing multiple animations ; Blending between animations ; Interacting with objects ; 2D avatars using render targets ; Custom avatar animations -- 11. Understanding performance : General performance ; Graphics performance ; Measuring performance ; Cost of built-in shaders -- 12. Adding interactivity with user input : Using input in XNA Game Studio ; Polling versus event-based input ; The many keys of a keyboard ; Precision control of a mouse ; Xbox 360 gamepad ; Multitouch input for Windows phones ; Windows phone sensors and feedback -- 13. Turn up the volume : Playing sound effects ; dynamic sound effects -- 14 Storage : What is storage? ; Isolated storage ; XNA Game Studio storage ; Loading loose files from your project -- 15. Gamer services : GamerServicesComponent ; Guide class ; Gamers and profiles -- 16. Multiplayer networking : Multiplayer games -- 17. Using media in XNA Game Studio : What is media? ; Media enumeration ; Video ; Visualizations -- A. Reach vs. HiDef chart -- B. Using the Windows phone FMRadio -- Windows phone 7 launchers and choosers -- D. Dealing with tombstoning.
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588 |
0 |
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|a Print version record.
|
590 |
|
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|a O'Reilly
|b O'Reilly Online Learning: Academic/Public Library Edition
|
630 |
0 |
0 |
|a Microsoft XNA (Computer file)
|
630 |
0 |
0 |
|a Windows phone (Computer file)
|
630 |
0 |
7 |
|a Microsoft XNA (Computer file)
|2 blmlsh
|
630 |
0 |
7 |
|a Windows phone (Computer file)
|2 blmlsh
|
630 |
0 |
7 |
|a Microsoft XNA (Computer file)
|2 fast
|
630 |
0 |
7 |
|a Windows phone (Computer file)
|2 fast
|
650 |
|
0 |
|a Video games
|x Programming.
|
650 |
|
0 |
|a Video games
|x Design.
|
650 |
|
0 |
|a Xbox 360 (Video game console)
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650 |
|
0 |
|a Xbox video games.
|
650 |
|
6 |
|a Jeux vidéo
|x Programmation.
|
650 |
|
6 |
|a Jeux vidéo
|x Conception.
|
650 |
|
6 |
|a Xbox 360 (Console de jeux vidéo)
|
650 |
|
6 |
|a Jeux vidéo Xbox.
|
650 |
|
7 |
|a Computer games
|x Design
|2 fast
|
650 |
|
7 |
|a Video games
|x Programming
|2 fast
|
650 |
|
7 |
|a Xbox 360 (Video game console)
|2 fast
|
650 |
|
7 |
|a Xbox video games
|2 fast
|
700 |
1 |
|
|a Johnson, Dean,
|d 1982-
|
776 |
0 |
8 |
|i Print version:
|z 9786612916366
|
830 |
|
0 |
|a Developer's library.
|
856 |
4 |
0 |
|u https://learning.oreilly.com/library/view/~/9780132620185/?ar
|z Texto completo (Requiere registro previo con correo institucional)
|
938 |
|
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|a Askews and Holts Library Services
|b ASKH
|n AH41123381
|
938 |
|
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|a Coutts Information Services
|b COUT
|n 16900152
|
938 |
|
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|a YBP Library Services
|b YANK
|n 14850761
|
938 |
|
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|a Internet Archive
|b INAR
|n xnagamestudio40p0000mill
|
994 |
|
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|a 92
|b IZTAP
|