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XNA Game studio 4.0 programming : developing for Windows phone 7 and Xbox 360 /

Detalles Bibliográficos
Clasificación:Libro Electrónico
Autor principal: Miller, Tom, 1975-
Otros Autores: Johnson, Dean, 1982-
Formato: Electrónico eBook
Idioma:Inglés
Publicado: Upper Saddle River, NJ : Addison-Wesley, ©2011.
Colección:Developer's library.
Temas:
Acceso en línea:Texto completo (Requiere registro previo con correo institucional)

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100 1 |a Miller, Tom,  |d 1975- 
245 1 0 |a XNA Game studio 4.0 programming :  |b developing for Windows phone 7 and Xbox 360 /  |c Tom Miller, Dean Johnson. 
260 |a Upper Saddle River, NJ :  |b Addison-Wesley,  |c ©2011. 
300 |a 1 online resource (xiii, 505 pages) :  |b illustrations. 
336 |a text  |b txt  |2 rdacontent 
337 |a computer  |b c  |2 rdamedia 
338 |a online resource  |b cr  |2 rdacarrier 
490 1 |a Developer's library 
504 |a Includes bibliographical references and index. 
505 2 |a 1. Getting started : Installing XNA Game Studio 4.0 ; Writing your first game ; Download samples -- 2. Sprites and 2D graphics : What does 2D mean? ; Show me something on screen ; Spritebatch ; Rendering text -- 3. The game object and the default game loop : What is in a new project? ; The game class ; Game loop ; Components -- 4. Introduction to 3D graphics : 3D graphics in SNA Game Studio ; What are 3D graphics? ; Makeup of a 3D image ; 3D math basics ; Graphics pipeline ; Reach and HiDef graphics profiles -- Let the 3D rendering start -- 5. Lights, camera, action! : Why do I see what I see? ; View matrix ; Projection matrix ; Camera types ; Models -- 6. Built-in shader effects : Using BasicEffect ; Using the Effect interfaces ; Using DualTextureEffect ; Using AlphaTestEffect ; Using EnvironmentMapEffect ; Using SkinnedEffect -- 7. States, blending, and textures : Device states ; Render targets ; Back to device states ; SamplerStates -- 8. Introduction to custom effects : What is a custom effect? ; High level shading language ; Creating your first custom effect ; Parts of an effect file ; Drawing with a custom effect ; Vertex color ; Texturing ; Lighting ; Effect states -- 9. Using the content pipeline : Tracing content through the build system ; Content processors ; Content importers ; Combining it all and building assets -- 10. Having fun with avatars : Introduction to avatars ; Modifying avatar lighting ; Playing multiple animations ; Blending between animations ; Interacting with objects ; 2D avatars using render targets ; Custom avatar animations -- 11. Understanding performance : General performance ; Graphics performance ; Measuring performance ; Cost of built-in shaders -- 12. Adding interactivity with user input : Using input in XNA Game Studio ; Polling versus event-based input ; The many keys of a keyboard ; Precision control of a mouse ; Xbox 360 gamepad ; Multitouch input for Windows phones ; Windows phone sensors and feedback -- 13. Turn up the volume : Playing sound effects ; dynamic sound effects -- 14 Storage : What is storage? ; Isolated storage ; XNA Game Studio storage ; Loading loose files from your project -- 15. Gamer services : GamerServicesComponent ; Guide class ; Gamers and profiles -- 16. Multiplayer networking : Multiplayer games -- 17. Using media in XNA Game Studio : What is media? ; Media enumeration ; Video ; Visualizations -- A. Reach vs. HiDef chart -- B. Using the Windows phone FMRadio -- Windows phone 7 launchers and choosers -- D. Dealing with tombstoning. 
588 0 |a Print version record. 
590 |a O'Reilly  |b O'Reilly Online Learning: Academic/Public Library Edition 
630 0 0 |a Microsoft XNA (Computer file) 
630 0 0 |a Windows phone (Computer file) 
630 0 7 |a Microsoft XNA (Computer file)  |2 blmlsh 
630 0 7 |a Windows phone (Computer file)  |2 blmlsh 
630 0 7 |a Microsoft XNA (Computer file)  |2 fast 
630 0 7 |a Windows phone (Computer file)  |2 fast 
650 0 |a Video games  |x Programming. 
650 0 |a Video games  |x Design. 
650 0 |a Xbox 360 (Video game console) 
650 0 |a Xbox video games. 
650 6 |a Jeux vidéo  |x Programmation. 
650 6 |a Jeux vidéo  |x Conception. 
650 6 |a Xbox 360 (Console de jeux vidéo) 
650 6 |a Jeux vidéo Xbox. 
650 7 |a Computer games  |x Design  |2 fast 
650 7 |a Video games  |x Programming  |2 fast 
650 7 |a Xbox 360 (Video game console)  |2 fast 
650 7 |a Xbox video games  |2 fast 
700 1 |a Johnson, Dean,  |d 1982- 
776 0 8 |i Print version:  |z 9786612916366 
830 0 |a Developer's library. 
856 4 0 |u https://learning.oreilly.com/library/view/~/9780132620185/?ar  |z Texto completo (Requiere registro previo con correo institucional) 
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