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End-to-end game development : creating independent serious games and simulations from start to finish /

You're part of a new venture, an independent gaming company, and you are about to undertake your first development project. The client wants a serious game, one with instructional goals and assessment metrics. Or you may be in a position to green light such a project yourself, believing that it...

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Detalles Bibliográficos
Clasificación:Libro Electrónico
Autor principal: Iuppa, Nicholas V.
Otros Autores: Borst, Terry
Formato: Electrónico eBook
Idioma:Inglés
Publicado: Burlington, MA : Focal Press, ©2010.
Temas:
Acceso en línea:Texto completo (Requiere registro previo con correo institucional)

MARC

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100 1 |a Iuppa, Nicholas V. 
245 1 0 |a End-to-end game development :  |b creating independent serious games and simulations from start to finish /  |c Nicholas Iuppa and Terry Borst. 
260 |a Burlington, MA :  |b Focal Press,  |c ©2010. 
300 |a 1 online resource (ix, 371 pages) :  |b illustrations 
336 |a text  |b txt  |2 rdacontent 
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520 |a You're part of a new venture, an independent gaming company, and you are about to undertake your first development project. The client wants a serious game, one with instructional goals and assessment metrics. Or you may be in a position to green light such a project yourself, believing that it can advance your organization's mission and goals. This book provides a proven process to take an independent game project from start to finish. In order to build a successful game, you need to wear many hats. There are graphic artists, software engineers, designers, producers, marketers - all take part in the process at various (coordinated) stages, and the end result is hopefully a successful game. Veteran game producers and writers (Iuppa and Borst) cover all of these areas for you, with step by step instructions and checklists to get the work done. The final section of the book offers a series of case studies from REAL indy games that have been developed and launched succesfully, and show exactly how the principles outlined in the book can be applied to real world products. The book's associated author web site offers ancillary materials & references as well as serious game demos and presentations. *Step-by-step no-nonsense approach to developing games from start to finish (graphic arts, software engineering, designing, producing, marketing all covered). Indy game developers will gain a clear understanding of what's involved. *Demonstrates a proven process for meshing gameplay and story to create an immersive experience for the player. *Even experienced game developers will benefit from some of the coverage, especially: setting curriculum goals, setting client expectations, and client management. *Authors are authorities in the field with decades of experience in designing and producing entertainment and educational media. Their games and other instructional designs have received numerous awards and accolades and they have held executive positions in training organizations at Fortune 500 companies. *Accompanying web site offers tools and helpful add-ons related to the book, including a serious game demo and presentation. 
505 0 |a Table of Contents At A Glance -- -- End to End Game Development -- Introduction -- Defining Independent Games, Serious Games and Simulations -- Setting Up Game Development -- Client Management -- From Start to Finish: A Walk-Through -- Step 1: Determining Project Goals -- Needs Analysis: -- Task Analysis: -- Instructional Design: -- Ongoing Documentation: -- Step 2: Game Design -- Determining Simulation Activities: -- Concept Testing, Refinement and Documentation: -- Determining Platforms and Tools: -- Team Building: -- Game Design vs. Instructional Design: -- Step 3: Production and Authoring -- Media production: -- Programming: -- Testing and Refining: -- Project Management: -- Step 4: The Finish Line -- Packaging and Distribution: -- Assessments: -- Your Game -- Version 2.0: -- Case Studies -- Games for Social Change: -- Occupational Training Games: -- Leadership and Collaboration Games: -- Educational Games: -- Indy Games: -- ----------------------------- 
504 |a Includes bibliographical references and index. 
588 0 |a Print version record. 
590 |a O'Reilly  |b O'Reilly Online Learning: Academic/Public Library Edition 
650 0 |a Video games  |x Design. 
650 0 |a Video games  |x Programming. 
650 6 |a Jeux vidéo  |x Conception. 
650 6 |a Jeux vidéo  |x Programmation. 
650 7 |a GAMES  |x Video & Electronic.  |2 bisacsh 
650 7 |a Computer games  |x Design  |2 fast 
650 7 |a Video games  |x Programming  |2 fast 
650 7 |a Video games  |x Design  |2 fast 
700 1 |a Borst, Terry. 
776 0 8 |i Print version:  |a Iuppa, Nicholas V.  |t End-to-end game development.  |d Burlington, MA : Focal Press, ©2010  |z 9780240811796  |z 0240811798  |w (DLC) 2009034333  |w (OCoLC)430842955 
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