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Computer animation complete : all-in-one : learn motion capture, characteristic, point-based, and Maya winning techniques /

"A compilation of key chapters from the top MK computer animation books available today - in the areas of motion capture, facial features, solid spaces, fluids, gases, biology, point-based graphics, and Maya. The chapters provide CG Animators with an excellent sampling of essential techniques t...

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Detalles Bibliográficos
Clasificación:Libro Electrónico
Otros Autores: Parent, Rick
Formato: Electrónico eBook
Idioma:Inglés
Publicado: Amsterdam ; Boston : Elsevier : Morgan Kaufmann, ©2010.
Temas:
Acceso en línea:Texto completo (Requiere registro previo con correo institucional)

MARC

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245 0 0 |a Computer animation complete :  |b all-in-one : learn motion capture, characteristic, point-based, and Maya winning techniques /  |c Rick Parent [and others]. 
260 |a Amsterdam ;  |a Boston :  |b Elsevier :  |b Morgan Kaufmann,  |c ©2010. 
300 |a 1 online resource (xviii, 526 pages) :  |b illustrations 
336 |a text  |b txt  |2 rdacontent 
337 |a computer  |b c  |2 rdamedia 
338 |a online resource  |b cr  |2 rdacarrier 
504 |a Includes bibliographical references and index. 
520 |a "A compilation of key chapters from the top MK computer animation books available today - in the areas of motion capture, facial features, solid spaces, fluids, gases, biology, point-based graphics, and Maya. The chapters provide CG Animators with an excellent sampling of essential techniques that every 3D artist needs to create stunning and versatile images. Animators will be able to master myriad modeling, rendering, and texturing procedures with advice from MK's best and brightest authors. Learn hundreds of tips, tricks, shortcuts and more - all within the covers of one complete, inspiring reference. Divided into five parts (Introduction to Computer Animation and Technical Background, Motion Capture Techniques, Animating Substances, Alternate Methods, and Animating with MEL for MAYA), each one focusing on specific substances, tools, topics, and languages, this is a MUST-HAVE book for artists interested in proficiency with the top technology available today!"--Resource description page 
588 0 |a Print version record. 
505 0 |a Front Cover; Half Title Page; Title Page; Copyright Page; Table of Contents; Contributing Authors; Part I Introduction to Computer Animation; Chapter 2 Technical Background; Part II Motion Capture Techniques; Chapter 4 The Motion Data; Part III Animating Substances; Chapter 6 Animating Solid Spaces; Chapter 7 Animating Fluids and Gases; Chapter 8 Animating Biology; Part IV Other Methods; Part V Animating with MEL for MAYA; Chapter 11 MEL Animation; Chapter 12 Examples Using MEL with Solid Body Dynamics; Chapter 13 Examples Using MEL in Character Rigging; Chapter 14 Setting Up Your Character. 
590 |a O'Reilly  |b O'Reilly Online Learning: Academic/Public Library Edition 
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650 7 |a Computer animation  |2 fast 
700 1 |a Parent, Rick. 
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