3ds Max modeling for games : insider's guide to game character, vehicle, and environment modeling /
The book will provide insider tips, traps, and techniques on how to create 3d assets for use in computer games and simulation systems. The book will consist of a series of tutorials, starting with simpler models and moving up to more complex builds. As the book comes to us directly from successful g...
Cote: | Libro Electrónico |
---|---|
Auteur principal: | |
Format: | Électronique eBook |
Langue: | Inglés |
Publié: |
Amsterdam ; Boston :
Focal Press/Elsevier,
©2009.
|
Sujets: | |
Accès en ligne: | Texto completo (Requiere registro previo con correo institucional) |