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OR_ocn273049546 |
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OCoLC |
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20231017213018.0 |
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m o d |
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cr unu|||||||| |
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081118s2007 caua o 001 0 eng d |
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|a UMI
|b eng
|e pn
|c UMI
|d OCLCQ
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|d OCLCQ
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019 |
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|a 427859303
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|a 1590597915
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|a 9781590597910
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|a 9781430203841
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|a 1430203846
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|a 1280865121
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|a 9781280865121
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7 |
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|a 10.1007/978-1-4302-0384-1
|2 doi
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029 |
1 |
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|a DEBSZ
|b 355441926
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029 |
1 |
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|a HEBIS
|b 291512275
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035 |
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|a (OCoLC)273049546
|z (OCoLC)427859303
|z (OCoLC)756425794
|z (OCoLC)814483545
|z (OCoLC)1044295893
|z (OCoLC)1056438088
|z (OCoLC)1059048207
|z (OCoLC)1060863965
|z (OCoLC)1073046219
|z (OCoLC)1097102603
|
037 |
|
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|a CL0500000028
|b Safari Books Online
|
050 |
|
4 |
|a TR897.7
|b .P465 2007
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072 |
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7 |
|a UXHM
|2 bicssc
|
072 |
|
7 |
|a COM051230
|2 bisacsh
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082 |
0 |
4 |
|a 006.78
|2 22
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049 |
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|a UAMI
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100 |
1 |
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|a Peters, Keith.
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245 |
1 |
0 |
|a Foundation ActionScript 3.0 animation :
|b making things move! /
|c Keith Peters.
|
246 |
3 |
0 |
|a ActionScript 3.0 animation
|
260 |
|
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|a Berkeley [Calif.] :
|b Apress,
|c Ã2007.
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300 |
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|a 1 online resource (xxvi, 542 pages) :
|b illustrations
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336 |
|
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|a text
|b txt
|2 rdacontent
|
337 |
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|a computer
|b c
|2 rdamedia
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338 |
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|a online resource
|b cr
|2 rdacarrier
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347 |
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|a text file
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347 |
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|b PDF
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520 |
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|a Provides information on using Flash ActionScript to create realistic motion in computer animation.
|
505 |
0 |
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|a Ch. 1. Basic animation concepts -- Ch. 2. Basics of ActionScript 3.0 for animation -- Ch. 3. Trigonometry for animation -- Ch. 4. Rendering techniques -- Ch. 5. Velocity and acceleration -- Ch. 6. Boundaries and friction -- Ch. 7. User interaction : moving objects around -- Ch. 8. Easing and springing -- Ch. 9. Collision detection -- Ch. 10. Coordinate rotation and bouncing off angles -- Ch. 11. Billiard ball physics -- Ch. 12. Particle attraction and gravity -- Ch. 13. Forward kinematics : making things walk -- Ch. 14. Inverse kinematics : dragging and reaching -- Ch. 15. 3D basics -- Ch. 16. 3D lines and fills -- Ch. 17. Backface culling and 3D lighting -- Ch. 18. Matrix math -- Ch. 19. Tips and tricks.
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588 |
0 |
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|a Print version record.
|
590 |
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|a O'Reilly
|b O'Reilly Online Learning: Academic/Public Library Edition
|
630 |
0 |
0 |
|a Flash (Computer file)
|
630 |
0 |
7 |
|a Flash (Computer file)
|2 blmlsh
|
630 |
0 |
7 |
|a Flash (Computer file)
|2 fast
|
650 |
|
0 |
|a ActionScript (Computer program language)
|
650 |
|
0 |
|a Computer animation.
|
650 |
|
6 |
|a ActionScript (Langage de programmation)
|
650 |
|
6 |
|a Animation par ordinateur.
|
650 |
|
7 |
|a computer animation.
|2 aat
|
650 |
|
7 |
|a ActionScript (Computer program language)
|2 fast
|
650 |
|
7 |
|a Computer animation
|2 fast
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856 |
4 |
0 |
|u https://learning.oreilly.com/library/view/~/9781590597910/?ar
|z Texto completo (Requiere registro previo con correo institucional)
|
938 |
|
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|a ProQuest MyiLibrary Digital eBook Collection
|b IDEB
|n 86512
|
994 |
|
|
|a 92
|b IZTAP
|