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Color and mastering for digital cinema /

Color and Mastering for Digital Cinema explores the implications for motion picture post production processes and changes required to the supporting equipment and software. While a new concept to the motion picture community, the selection of the wide gamut, output-referred XYZ color space for digit...

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Detalles Bibliográficos
Clasificación:Libro Electrónico
Autor principal: Kennel, Glenn
Formato: Electrónico eBook
Idioma:Inglés
Publicado: Burlington, MA : Focal Press, ©2007.
Colección:Digital cinema industry handbook series.
Temas:
Acceso en línea:Texto completo (Requiere registro previo con correo institucional)
Tabla de Contenidos:
  • Objectives
  • Universal distribution master
  • Based on open standards
  • Device Independent
  • Extensible as technology advances
  • Compatible with today's film distribution
  • > Screen luminance 14 ft L
  • > White point 0.314 0.351 based on Xenon practice
  • Color Space
  • Options considered
  • Why XYZ was chosen
  • Explanation of CIE color and x y diagrams
  • Image state
  • output referred
  • Transfer Function
  • Why gamma 2.6
  • Why 12 bits
  • Contrast Sensitivity test
  • Full range
  • Normalization to support other white points
  • Reference Projector and Environment
  • Reference Projector
  • Environment
  • Calibration
  • Projector Measurements
  • Digital Intermediate Process
  • Film and digital raw inputs
  • Film centric workflow- printing density
  • Print Film Emulation in reference display
  • Color Transforms to XYZ
  • Impact on color correctors and other equipment or software
  • Output referred encoding
  • Metadata on reference projector
  • Color Transformations
  • ICT in JPEG 2000
  • Color transform to RGB in the projector
  • Color calibration in-situ
  • Gamut mapping in the projector
  • Nature's tone mapping
  • DLP Cinema
  • a case study
  • How DLP technology works
  • Initial industry demonstrations
  • Responding to creative requests
  • Expansion of color gamut
  • P7v2 to expedite film matching
  • Color calibration in-situ
  • 3D LUT for gamut mapping
  • 3D LUT for film emulation
  • Expansion of contrast ratio
  • Cinelinkʼ link encryption
  • Cinecanvasʼ subtitles
  • Digital 3D Presentation
  • Screen luminance requirement
  • Impact on color appearance
  • Dual link 4:2:2 interface
  • Various presentation options:
  • > Dual projector; passive polarizers
  • > Single projector; active glasses
  • > Single projector with Z-screen; passive glasses
  • > Infitec color filters
  • The Future
  • Impact of wider gamut light sources
  • Gamut mapping requirements
  • Impact of digital cameras
  • 48 FPS for enhanced motion
  • Will film distribution be phased out?
  • Digital cinema centric workflow
  • Color Appearance Modeling
  • Auto color transforms for home video and other outputs.