Real-time shader programming : covering DirectX 9.0 /
Now that PC users have entered the realm of programmable hardware, graphics programmers can create 3D images and animations comparable to those produced by RenderMan's procedural programs-but in real time. Here is a book that will bring this cutting-edge technology to your computer. Beginning w...
Call Number: | Libro Electrónico |
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Main Author: | |
Format: | Electronic eBook |
Language: | Inglés |
Published: |
San Francisco :
Morgan Kaufmann Publishers,
©2003.
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Series: | Morgan Kaufmann series in computer graphics and geometric modeling.
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Subjects: | |
Online Access: | Texto completo (Requiere registro previo con correo institucional) |
Table of Contents:
- Preface
- Chapter 1: Introduction
- Chapter 2: Preliminary Math
- Chapter 3: Mathematics of Lighting and Shading Chapter 4: Introduction to Shaders
- Chapter 5: Shader Set Up in DirectX
- Chapter 6: Shader Tools and Resources
- Chapter 7: Shader Buffet
- Chapter 8: Shader Reference (Part I: Vertex Shader Reference and Part II: Pixel Shader Reference) References
- Index
- About the Author
- About the CD-ROM.