Building interactive worlds in 3D : virtual sets and pre-visualization for games, film, and the Web /
Jean-Marc Gauthier offers a tutorial-based, step-by-step text containing sophisticated, professional-level tips and tricks to help designers, programmers and 3D artists create interactive environments and virtual sets relevant to film and computer games direction, and animation and web development.
Clasificación: | Libro Electrónico |
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Autor principal: | |
Formato: | Electrónico eBook |
Idioma: | Inglés |
Publicado: |
Burlington, MA :
Elsevier/Focal Press,
©2005.
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Temas: | |
Acceso en línea: | Texto completo (Requiere registro previo con correo institucional) |
Tabla de Contenidos:
- Chapter 1
- A short history of computer simulations History of interactive 3D, from early flight simulaters during World War 2 to state of the art low cost virtual sets.
- Inverview: Ken Perlin, Director of CAT/NYU, special effects supervisor for Tron, Disney. Cahpter 2 3D basic kit
- Solutions to practical and conceptual problems
- Modeling and texturing for interactive 3D
- Alpha channels and transparencies
- Photorealistic real-time 3D rendering on a PC or on a Mac
- Project:designing a skybox
- Interview: Benjy Bernhard about creating virtual sets for the AMNH's Planetarium Chapter 3 Adding interactivity
- Director
- Virtools
- Reusable behaviors
- Scripting interactions
- Simulating natural laws or physics in a virtual set
- Controlling interactions with input devices: dragging 3D objects
- Project: 3D artist, Tamiko Thiel, about museum installations Chapter 4 Animation basics
- Keyframed animation: simple animation in Maya and Lightwave
- Morphing
- Animated textures
- Exporting animated 3D models
- Character animation: bones and biped
- Exporting animate dcharacters
- Scripted animation in Lingo
- Advanced interactive animation
- Capturing real-time motion
- Project: Interactive showcase for virtual actors
- Interview: dancer-animator, Liza Herlinger-Thompson, Troika Ranch, about character animation Chapter 5 Interactive Lighting
- Natural lighting
- Indoor lighting
- Distant light
- Spot light
- Point light
- Building a virtual light studio: a virtual set for TV
- Adding interactivity
- Testing the virtual light studio on a movie set
- Advanced interactive lighting: particle animation, special effects and volumetrics
- Project: Interactive lighting of a character isnide a virtual set
- Interview: interactive 3D artist, Florent Aziosmanoff about lighting for virtual sets Chapter 6 Virtual Cameras
- Virtual cameras adapted from Hitchkok and Stanley Kubrick's movies
- Steadycams
- Movie previsualization
- Parent-child scripting and targets
- Controlling virtual cameras
- Advanced interactivity for virtual cameras: artificial intelligence, portals
- Tutorial: 3D interactive adaptation from a scene from "Night Hawks" from E. Hopper
- Interview: director of photography, Kaminski, AI, Minority Report, discusses using virtual sets for movies Chapter 7 3D sound
- Introduction to immersive experiences
- Synchronization of display and sound
- Spatialized sound
- Controlling several sound streams
- Real-time 3D sound
- Sound envelopes
- Tutorial: sound mixer
- Interview: 3D Sound inventor and engineer, Bo Gehring, discusses spatialized sound for virtual sets Chapter 8 User interface and input devices
- Linear and non-linear story telling
- User testing
- Testing playback performance
- Building input devices: serial inputs
- Midi inputs
- Interactive phones
- PDAs
- Project: Designing a new interactive camera: the "cocktail camera"
- Interview: Interactive designer, Bill Tomlinson, Synthetic Character Group, MIT MediaLab about input devices for virtual sets Chapter 9 Following a terrain with a remote controlled car
- Modeling and texturing a terain
- Modeling the car and obstacles
- Collision against the terrain
- Collision between a character and walls and other collisions
- Adding physics: springs
- Other methods: ray calculations
- Project: an online 3D game
- Interview: game designer, Sokal, creator of Syberiade, about virtual sets for game design Chapter 10 Communication environments
- Communication from and to the virtual set
- Introduction to multiplayer 3D games
- Serial communication
- Web communication
- Interactive phone communication
- Example of online multiplayer 3D game
- Project: a robot talks to a virtual set
- Interview: bio-robotic specialist Robert Full, Director of the Polypedal Lab, Bugs Life, Disney and Pixar, about using virtual sets to stimulate robots inspired by insects. Chapter 11 Advanced interactive 3D characters
- Advanced character animation: blending motions
- Cloning motions
- Crowd control
- Path finding and terrain analysis
- Project: characters from a movie set are controlled by cellular phones
- Interview: virtual sets designer, Colin Green, from Pixel Liberation Front, The Matrix, Panic Room, discusses movie previsualization for virtual sets Chapter 12 Artificial intelligence and gameplay for virtual sets
- Introduction to AI
- Decision making and self-determination
- Managing crowd in an open space
- Integrating AI in a game with AI
- Project: virtual agora in the antique city of Aphrodisias
- Interview: 3D interavtive designer, Zach Rosen, about using AI inside virtual sets Chapter 13 Multi-user server and database
- Database administration
- Connection to database
- Saving and loading
- Managing characters in multi-player environment
- Chat in 3D world
- Project: Multi player virtual movie set
- Interview: CEO of SIA-TV, Adrian Simonovitch, about database driven virtual sets for interactive TV games