Building interactive worlds in 3D : virtual sets and pre-visualization for games, film, and the Web /
Jean-Marc Gauthier offers a tutorial-based, step-by-step text containing sophisticated, professional-level tips and tricks to help designers, programmers and 3D artists create interactive environments and virtual sets relevant to film and computer games direction, and animation and web development.
| Clasificación: | Libro Electrónico |
|---|---|
| Autor principal: | Gauthier, Jean-Marc, 1960- |
| Formato: | Electrónico eBook |
| Idioma: | Inglés |
| Publicado: |
Burlington, MA :
Elsevier/Focal Press,
©2005.
|
| Temas: | |
| Acceso en línea: | Texto completo (Requiere registro previo con correo institucional) |
Ejemplares similares
-
3D user interfaces : theory and practice /
por: LaViola, Joseph J.
Publicado: (2017) -
Oculus Rift in action /
por: Davis, Bradley Austin, et al.
Publicado: (2015) -
Market opportunity.
Publicado: (2012) -
OpenGL® SuperBible, Third Edition /
por: Wright, Richard, et al.
Publicado: (2004) -
OpenGL® Shading Language, Second Edition
por: Rost, Randi
Publicado: (2006)


