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Game character development with Maya /

Détails bibliographiques
Cote:Libro Electrónico
Auteur principal: Ward, Antony
Format: Électronique eBook
Langue:Inglés
Publié: Indianapolis, Ind. : New Riders, 2005.
Sujets:
Accès en ligne:Texto completo (Requiere registro previo con correo institucional)
Table des matières:
  • Ch. 1. Designing your character
  • Ch. 2. Modeling Kila
  • Ch. 3. Finishing and refining
  • Ch. 4. Modeling details
  • Ch. 5. Model optimization
  • Ch. 6. Deformation testing
  • Ch. 7. Modeling Grae
  • Ch. 8. Texture preparation
  • Ch. 9. Texture painting
  • Ch. 10. Levels of detail (LODs)
  • Ch. 11. Skeleton setup
  • Ch. 12. Character rigging
  • Ch. 13. Facial animation setup
  • Ch. 14. Final character deformation
  • Ch. 15. Finalize and clean up
  • Ch. 16. Animating for games
  • App. A. Normal mapping in Maya
  • App. B. Reference and further reading.