Game character development with Maya /
| Cote: | Libro Electrónico |
|---|---|
| Auteur principal: | |
| Format: | Électronique eBook |
| Langue: | Inglés |
| Publié: |
Indianapolis, Ind. :
New Riders,
2005.
|
| Sujets: | |
| Accès en ligne: | Texto completo (Requiere registro previo con correo institucional) |
Table des matières:
- Ch. 1. Designing your character
- Ch. 2. Modeling Kila
- Ch. 3. Finishing and refining
- Ch. 4. Modeling details
- Ch. 5. Model optimization
- Ch. 6. Deformation testing
- Ch. 7. Modeling Grae
- Ch. 8. Texture preparation
- Ch. 9. Texture painting
- Ch. 10. Levels of detail (LODs)
- Ch. 11. Skeleton setup
- Ch. 12. Character rigging
- Ch. 13. Facial animation setup
- Ch. 14. Final character deformation
- Ch. 15. Finalize and clean up
- Ch. 16. Animating for games
- App. A. Normal mapping in Maya
- App. B. Reference and further reading.


