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Andrew Rollings and Ernest Adams on game design /

How often have you heard "anyone can design a game?" While it seems likean easy job, game ideas are cheap and plentiful. Advancing those ideasinto games that people want to play is one of the hardest, and mostunder-appreciated, tasks in the game development cycle. Andrew Rollingsand Ernest...

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Detalles Bibliográficos
Clasificación:Libro Electrónico
Autor principal: Rollings, Andrew, 1972-
Otros Autores: Adams, Ernest (Ernest W.)
Formato: Electrónico eBook
Idioma:Inglés
Publicado: Indianapolis, Ind. : London : New Riders ; Pearson Education, ©2003.
Edición:1st ed.
Colección:NRG.
Temas:
Acceso en línea:Texto completo (Requiere registro previo con correo institucional)

MARC

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100 1 |a Rollings, Andrew,  |d 1972- 
245 1 0 |a Andrew Rollings and Ernest Adams on game design /  |c Andrew Rollings, Ernest Adams. 
250 |a 1st ed. 
260 |a Indianapolis, Ind. :  |b New Riders ;  |a London :  |b Pearson Education,  |c ©2003. 
300 |a 1 online resource (xxvi, 621 pages) :  |b illustrations 
336 |a text  |b txt  |2 rdacontent 
337 |a computer  |b c  |2 rdamedia 
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490 1 |a NRG 
504 |a Includes bibliographical references (pages 589-593) and index. 
520 |a How often have you heard "anyone can design a game?" While it seems likean easy job, game ideas are cheap and plentiful. Advancing those ideasinto games that people want to play is one of the hardest, and mostunder-appreciated, tasks in the game development cycle. Andrew Rollingsand Ernest Adams on Game Design introduces both students and experienced developers to the craft of designing computer and video games for the retail market. The first half of the book is a detailed analysis of thekey game design elements: examining game concepts and worlds, storytelling, character and user interface design, core mechanics andbalance. The second half discusses each of the major game genres(action, adventure, role-playing, strategy, puzzle, and so on) andidentifies the design patterns and unique creative challenges thatcharacterize them. Filled with examples and worksheets, this book takesan accessible, practical approach to creating fun, innovative, andhighly playable games 
590 |a O'Reilly  |b O'Reilly Online Learning: Academic/Public Library Edition 
650 0 |a Video games  |x Design. 
650 0 |a Video games  |x Programming. 
650 6 |a Jeux vidéo  |x Conception. 
650 6 |a Jeux vidéo  |x Programmation. 
650 7 |a Computer games  |x Design  |2 fast 
650 7 |a Video games  |x Programming  |2 fast 
700 1 |a Adams, Ernest  |q (Ernest W.) 
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