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Chris Crawford on game design /

Chris Crawford on Game Design is all about the foundational skills behind the design and architecture of a game. Without these skills, designers and developers lack the understanding to work with the tools and techniques used in the industry today. Chris Crawford, the most highly sought after expert...

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Détails bibliographiques
Cote:Libro Electrónico
Auteur principal: Crawford, Chris, 1950-
Format: Électronique eBook
Langue:Inglés
Publié: Indianapolis, Ind. : New Riders, 2003.
Sujets:
Accès en ligne:Texto completo (Requiere registro previo con correo institucional)
Table des matières:
  • Definitions, definitions
  • Some milestone games
  • Play
  • Challenge
  • Conflict
  • Interactivity
  • Creativity: the missing ingredient
  • Common mistakes
  • The education of a game designer
  • Games I'd like to build
  • Storytelling
  • Random sour observations
  • Tanktics
  • Legionnaire
  • Wizard
  • Energy czar
  • Scram
  • Eastern front (1941)
  • Gossip
  • Excalibur
  • The balance of power
  • Patton versus Rommel
  • Siboot
  • Guns & butter
  • Balance of the planet
  • Patton strikes back
  • Themes and lessons
  • Old fart stories.