Chris Crawford on game design /
Chris Crawford on Game Design is all about the foundational skills behind the design and architecture of a game. Without these skills, designers and developers lack the understanding to work with the tools and techniques used in the industry today. Chris Crawford, the most highly sought after expert...
Cote: | Libro Electrónico |
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Auteur principal: | |
Format: | Électronique eBook |
Langue: | Inglés |
Publié: |
Indianapolis, Ind. :
New Riders,
2003.
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Sujets: | |
Accès en ligne: | Texto completo (Requiere registro previo con correo institucional) |
Table des matières:
- Definitions, definitions
- Some milestone games
- Play
- Challenge
- Conflict
- Interactivity
- Creativity: the missing ingredient
- Common mistakes
- The education of a game designer
- Games I'd like to build
- Storytelling
- Random sour observations
- Tanktics
- Legionnaire
- Wizard
- Energy czar
- Scram
- Eastern front (1941)
- Gossip
- Excalibur
- The balance of power
- Patton versus Rommel
- Siboot
- Guns & butter
- Balance of the planet
- Patton strikes back
- Themes and lessons
- Old fart stories.