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Programming Arduino : getting started with sketches /

"Using clear, easy-to-follow examples, Programming Arduino: Getting Started with Sketches reveals the software side of Arduino and explains how to write well-crafted sketches using the modified C language of Arduino. No prior programming experience is required! The downloadable sample programs...

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Bibliographic Details
Call Number:Libro Electrónico
Main Author: Monk, Simon (Author)
Format: Electronic eBook
Language:Inglés
Published: New York, N.Y. : McGraw-Hill Education, [2012]
Edition:First edition.
Series:McGraw-Hill's AccessEngineering.
Subjects:
Online Access:Texto completo
Table of Contents:
  • A. Dedication
  • B. About the Author
  • C. Acknowledgments
  • D. Introduction
  • So, What Is Arduino?
  • What Will I Need?
  • Using this Book
  • Resources
  • 1. This Is Arduino
  • Microcontrollers
  • A Tour of an Arduino Board
  • The Origins of Arduino
  • The Arduino Family
  • Arduino Clones and Variants
  • Conclusion
  • 2. Getting Started
  • Powering Up
  • Installing the Software
  • Uploading Your First Sketch
  • The Arduino Application
  • Conclusion
  • 3. C Language Basics
  • Programming
  • What Is a Programming Language?
  • Blink?Again!
  • Variables
  • Experiments in C
  • Commands
  • The #define Directive
  • Conclusion
  • 4. Functions
  • What Is a Function?
  • Parameters
  • Global, Local, and Static Variables
  • Return Values
  • Other Variable Types
  • Coding Style
  • Conclusion
  • 5. Arrays and Strings
  • Arrays
  • String Arrays
  • A Morse Code Translator
  • Conclusion
  • 6. Input and Output
  • Digital Outputs
  • Digital Inputs
  • Analog Outputs
  • Analog Input
  • Conclusion
  • 7. The Standard Arduino Library
  • Random Numbers
  • Math Functions
  • Bit Manipulation
  • Advanced I/O
  • Interrupts
  • Conclusion
  • 8. Data Storage
  • Constants
  • The PROGMEM Directive
  • EEPROM
  • Compression
  • Conclusion
  • 9. LCD Displays
  • A USB Message Board
  • Using the Display
  • Other LCD Library Functions
  • Conclusion
  • 10. Arduino Ethernet Programming
  • Ethernet Shields
  • Communicating with Web Servers
  • Arduino as a Web Server
  • Setting Arduino Pins over the Network
  • Conclusion
  • 11. C++ and Libraries
  • Object Orientation
  • Built-in Library Example
  • Writing Libraries
  • Conclusion.