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Lived-Body Experiences in Virtual Reality A Phenomenology of the Virtual Body.

What is it like to perceive a virtual object through the sensed presence of a virtual body? How do subject-object relations occur and can be actualized in virtual environments? Zeynep Akbal explores the impact of virtual reality (VR) technology on the subjective experience of the body and situates t...

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Detalles Bibliográficos
Clasificación:Libro Electrónico
Autor principal: Akbal, Zeynep
Formato: Electrónico eBook
Idioma:Inglés
Publicado: Bielefeld : transcript, 2023.
Colección:Digitale Gesellschaft.
Temas:
Acceso en línea:Texto completo
Tabla de Contenidos:
  • Cover
  • Contents
  • Abbreviations
  • Ethical Consideration
  • Abstract
  • Introduction
  • Aims
  • Main Research Questions
  • Organization and Literature
  • Chapter 1. "Ambiguity in Lived Body Experiences"
  • 1.1 Technical details and Setup
  • 1.2 Interviews
  • Pre-Intervention Interviews
  • 1.2.4 Post-VR Intervention Interviews
  • 1.3 Conclusions to draw from the Intervention
  • 1.4 Cognitive science and cognitive technology
  • 1.5 Phenomenological distinction of Body Awareness: KörperandLeib
  • 1.6 Own-body-perception and Out-of-body experience (OBE)
  • Henrik Ehrsson's Out-of-Body Experience (OBE)
  • OBE in phenomenology: A recreation of OBE
  • 1.7 Importance of Active Movement in Perception
  • 1.8 Subject-Object Relations in VR
  • 1.8.1 Phenomenology's Neglect of Objects as Embodied Instruments
  • 1.9 Self-Narration and Action in VR
  • 1.10 Responsible Subject in VR
  • 1.11 Lack of Flesh in Virtual Body and Coexistence in Both Realms
  • 1.12 Subjective Vision and Productivity of the Observer
  • 1.13 VR as a Lacanian Mirror
  • Chapter 2. The Machine To Be Another (MTBA)
  • 2.1 "Ich bin du, du bist ich": A Workshop Series With MTBA
  • 2.2 Technical Details and Setup (2015's Body Swap)
  • 2.3 Conclusions from MTBA and Further Insights
  • 2.4 Empirical Methods for Measuring Presence in VR
  • 2.5 Body Swap and Body Ownership in VR
  • 2.5.1 The First Body-Swap Attempts
  • 2.5.2 Technical Details of 2000's Body Swap
  • 2.6 Spinoza and Bodies in Motion
  • 2.7 Gender Swap in VR
  • 2.8 On the dangers of empathy
  • 2.8.1 Mirror Neurons and Subjectivity
  • 2.9 Virtual and Cognitive Architecture of the Body
  • 2.9.1 Multi-sensory Integration in Media Technology
  • 2.9.2 Nonconscious Cognition and Boundaries of Skin
  • 2.9.3 Role of Proprioception
  • 2.9.4 Interoception, Introspection and Haptic Sensation
  • 2.9.5 Role of Interoception and Introspection in Affect
  • 2.9.6 Degrees of Immersion and Immanent Vital Move
  • Chapter 3. Exhibition Project: "sit behind my eyes"
  • 3.1 Unheimlicher Körper
  • 3.2 Materiality of flesh-body and Euclidean spaces
  • 3.3 Abjection and Autoaffection
  • 3.4 Body Image and Body Schema
  • 3.5 The phenomenon of phantom limb
  • 3.6 Phenomenological Approach to Phantom Limb Phenomenon
  • 3.6.1 Anosognosia
  • 3.6.2 Organic repression
  • 3.6.3 Onticity or Intention Toward: Biology of Instinct
  • 3.6.4 Sensory Substitution
  • 3.6.5 Why phantom limb phenomenon is relevant to VR investigation?
  • 3.7 Biotechnology and Disability
  • Conclusion
  • Bibliography
  • Online Media
  • Interviews
  • Conferences (Unpublished)