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LEADER |
00000cam a2200000Mi 4500 |
001 |
JSTOR_on1370527522 |
003 |
OCoLC |
005 |
20231005004200.0 |
006 |
m o d |
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cr cnu---unuuu |
008 |
221124s2023 quc o 000 0 fre d |
040 |
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|a P@U
|b eng
|e rda
|c P@U
|d YDX
|d JSTOR
|d OCLCF
|d OCLCQ
|d OCLCO
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020 |
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|a 9782763758725
|q electronic book
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020 |
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|a 276375872X
|q electronic book
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020 |
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|z 9782763758718
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020 |
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|z 2763758711
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029 |
1 |
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|a AU@
|b 000074068085
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035 |
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|a (OCoLC)1370527522
|
037 |
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|a 22573/cats39478
|b JSTOR
|
050 |
|
4 |
|a HM851
|b .L33 2023
|
072 |
|
7 |
|a PHI
|x 000000
|2 bisacsh
|
082 |
0 |
4 |
|a 303.48/33
|2 23
|
084 |
|
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|a cci1icc
|2 lacc
|
049 |
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|a UAMI
|
100 |
1 |
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|a La Chance, Michaël,
|d 1952-
|e author.
|
245 |
1 |
0 |
|a Capture totale :
|b Matrix : mythologie de la cyberculture /
|c Michaël La Chance.
|
246 |
3 |
0 |
|a Matrix :
|b mythologie de la cyberculture
|
250 |
|
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|a Édition revue et augmentée.
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264 |
|
1 |
|a Québec :
|b Presses de l'Université Laval,
|c [2023]
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300 |
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|a 1 online resource.
|
336 |
|
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|a text
|b txt
|2 rdacontent
|
337 |
|
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|a computer
|b c
|2 rdamedia
|
338 |
|
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|a online resource
|b cr
|2 rdacarrier
|
490 |
1 |
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|a À propos
|
500 |
|
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|a "Postface : The Matrix Resurrections".
|
588 |
|
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|a Description based on online resource; title from digital title page (viewed on March 02, 2023).
|
590 |
|
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|a JSTOR
|b Books at JSTOR All Purchased
|
590 |
|
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|a JSTOR
|b Books at JSTOR Demand Driven Acquisitions (DDA)
|
630 |
0 |
0 |
|a Matrix (Motion picture)
|
630 |
0 |
6 |
|a Matrix (Film)
|
630 |
0 |
7 |
|a Matrix (Motion picture)
|2 fast
|
650 |
|
0 |
|a Internet literacy.
|
650 |
|
0 |
|a Cyberpunk culture.
|
650 |
|
0 |
|a Technology and civilization.
|
650 |
|
0 |
|a Art and society.
|
650 |
|
0 |
|a Motion pictures
|x Plots, themes, etc.
|
650 |
|
6 |
|a Cinéma
|x Intrigues, thèmes, etc.
|
650 |
|
6 |
|a Art et societe.
|
650 |
|
6 |
|a Technologie et civilisation.
|
650 |
|
6 |
|a Cyberculture.
|
650 |
|
6 |
|a Cyberpunk (Mouvement)
|
650 |
|
6 |
|a Art et société.
|
650 |
|
7 |
|a PHILOSOPHY / General
|2 bisacsh
|
650 |
|
7 |
|a Art and society
|2 fast
|
650 |
|
7 |
|a Cyberpunk culture
|2 fast
|
650 |
|
7 |
|a Internet literacy
|2 fast
|
650 |
|
7 |
|a Motion pictures
|x Plots, themes, etc.
|2 fast
|
650 |
|
7 |
|a Technology and civilization
|2 fast
|
830 |
|
0 |
|a À propos (Québec, Québec)
|
856 |
4 |
0 |
|u https://jstor.uam.elogim.com/stable/10.2307/jj.130870
|z Texto completo
|
938 |
|
|
|a Project MUSE
|b MUSE
|n musev2_110285
|
994 |
|
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|a 92
|b IZTAP
|