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|a 9783839463161
|q (electronic bk.)
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|a 3839463165
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|a 10.1515/9783839463161
|2 doi
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|a UAMI
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|a Zipp, Jan Sebastian,
|e author
|4 aut
|4 http://id.loc.gov/vocabulary/relators/aut
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|a Programming Creativity :
|b Semantics and Organisation of Creativity Within IT Enterprises /
|c Jan Sebastian Zipp.
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|a Bielefeld :
|b Transcript Verlag,
|c [2022]
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|c ©2022
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|a 1 online resource (200 pages)
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|a text
|b txt
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|a computer
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|2 rdamedia
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|a online resource
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|a text file
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|b PDF
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|a Edition Kulturwissenschaft ;
|v 280
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|t Frontmatter --
|t Contents --
|t ABSTRACT --
|t 1 PROLOGUE -- PROGRAMMING CREATIVITY --
|t 2 DESIDERATUM OF RESEARCH --
|t 3 METHODOLOGY -- HEURISTIC TENDENCIES WITHIN THE DISSERTATION --
|t 4 CONTEXTUAL AWARENESS AND PRECONDITIONS --
|t 5 DIACHRONIC ANALYSIS --
|t 6 OBSERVATIONS -- MATERIAL SEMANTICS OF REALIZING CREATIVITY --
|t 7 RESULTS AND DISCUSSION --
|t BIBLIOGRAPHY
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|a What does "creativity" mean in the context of IT and what happens when ITacts in its name? Jan Sebastian Zipp examines the concept of creativity in large IT companies in times of digital change, including new ways of working or potential artificial creativity with no human interaction. Drawing on constitutive elements like Silicon Valley or its connection to counterculture, his analysis of the representation and organisation of creativity as a social practice provides insights into the inherent logic of the creativity narrative of IT. This study contributes vital foundations for a critical engagement with today's prevailing understanding of the concept of creativity.
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|a In English.
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|a Online resource; title from PDF title page (publisher's Web site, viewed 29. Jul 2022).
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|a JSTOR
|b Books at JSTOR Demand Driven Acquisitions (DDA)
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|a JSTOR
|b Books at JSTOR All Purchased
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|a Information technology
|x Philosophy.
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|a Creative ability in business.
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|a Information technology
|x Technological innovations.
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|a Technologie de l'information
|x Philosophie.
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|a Créativité dans les affaires.
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|a Technologies de l'information et de la communication.
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|a SOCIAL SCIENCE
|x Popular Culture.
|2 bisacsh
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|a Creative ability in business
|2 fast
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|a Information technology
|x Technological innovations
|2 fast
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|a Counterculture.
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|a Cultural Studies.
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653 |
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|a Digital Media.
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653 |
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|a Economic History.
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|a Economic Sociology.
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|a Economy.
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|a IT.
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|a Innovation.
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|a Silicon Valley.
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653 |
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|a Technology.
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653 |
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|a Work.
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|u https://jstor.uam.elogim.com/stable/10.2307/j.ctv371c1qm
|z Texto completo
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|a BATCHLOAD
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|a ProQuest Ebook Central
|b EBLB
|n EBL7086585
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|a De Gruyter
|b DEGR
|n 9783839463161
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|a EBSCOhost
|b EBSC
|n 3360631
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|a 92
|b IZTAP
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