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The military-entertainment complex

With the rise of drones and computer-controlled weapons, the line between war and video games continues to blur. In this book, the authors trace how the realities of war are deeply inflected by their representation in popular entertainment. War games and other media, in turn, feature an increasing n...

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Bibliographic Details
Call Number:Libro Electrónico
Main Authors: Lenoir, Timothy, 1948- (Author), Caldwell, Luke (Author)
Format: Electronic eBook
Language:Inglés
Published: Cambridge, Massachusetts ; London, England : Harvard University Press, 2018.
Series:MetaLABprojects.
Subjects:
Online Access:Texto completo
Table of Contents:
  • Frontmatter
  • Table of Contents
  • Induction: The Military-Entertainment Complex and the Contemporary War Imaginary
  • 1. From Battlezone to America's Army: The Defense Department and the Game Industry
  • 2. Creating Repeat Consumers: Epic Realism and the Birth of the Wargame Franchise
  • Windows
  • 3. Coming to a Screen Near You: The RMA and Affective Entertainment
  • 4. Press X to Hack: Cyberwar and Videogames
  • Window
  • Discharge: Counter-Wargaming in Spec Ops: The Line
  • Endnotes
  • Linkography
  • Acknowledgments
  • Credits