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Rethinking virtual places /

"How would the humanities change if we grappled with the ways in which digital and virtual places are designed, experienced, and critiqued? In Rethinking Virtual Places, Erik M. Champion draws from the fields of computational sciences and other place-related disciplines to argue for a more cent...

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Detalles Bibliográficos
Clasificación:Libro Electrónico
Autor principal: Champion, Erik (Autor)
Formato: Electrónico eBook
Idioma:Inglés
Publicado: Bloomington, Indiana : Indiana University Press, [2021]
Colección:The spatial humanities
Temas:
Acceso en línea:Texto completo

MARC

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040 |a DLC  |b eng  |e rda  |e pn  |c DLC  |d OCLCO  |d OCLCF  |d YDX  |d EBLCP  |d YDX  |d N$T  |d JSTOR  |d LUN  |d OCLCO  |d WAU  |d K6U  |d OCLCA  |d P@U  |d OCLCQ  |d MQY  |d OCLCA  |d OIP  |d OCLCA  |d OCLCO 
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020 |z 9780253058348  |q hardcover 
020 |z 9780253058355  |q paperback 
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050 0 0 |a QA76.9.H85  |b C43 2021 
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049 |a UAMI 
100 1 |a Champion, Erik,  |e author. 
245 1 0 |a Rethinking virtual places /  |c Erik Malcolm Champion. 
264 1 |a Bloomington, Indiana :  |b Indiana University Press,  |c [2021] 
300 |a 1 online resource (ix, 249 pages) :  |b illustrations 
336 |a text  |b txt  |2 rdacontent 
337 |a computer  |b c  |2 rdamedia 
338 |a online resource  |b cr  |2 rdacarrier 
490 0 |a The spatial humanities 
504 |a Includes bibliographical references and index. 
505 0 |a Introduction : rethinking virtual places -- A potted history of virtual reality -- Dead, dying, failed worlds -- Architecture : places without people -- Theories of place and cyberspace -- Rats and goosebumps : mind, body, and embodiment -- Games are not interactive places -- Do serious gamers learn from place? -- Cultural places -- Evaluating sense of place, virtual places, and virtual worlds -- Place-making interfaces and platforms -- Conclusion : dwelling, culture, care. 
520 |a "How would the humanities change if we grappled with the ways in which digital and virtual places are designed, experienced, and critiqued? In Rethinking Virtual Places, Erik M. Champion draws from the fields of computational sciences and other place-related disciplines to argue for a more central role for virtual space in the humanities. For instance, recent developments in neuroscience could improve our understanding of how people experience, store, and recollect place-related encounters. Similarly, game mechanics using virtual place design might make digital environments more engaging and learning content more powerful and salient. In addition, Champion provides a brief introduction to new and emerging software and devices and explains how they help, hinder, or replace our traditional means of designing and exploring places. Perfect for humanities scholars fascinated by the potential of virtual space, Rethinking Virtual Places challenges both traditional and recent evaluation methods to address the complicated problem of understanding how people evaluate and engage with the notion of place"--  |c Provided by publisher. 
588 |a Description based on online resource; title from digital title page (viewed on November 18, 2021). 
590 |a JSTOR  |b Books at JSTOR All Purchased 
590 |a JSTOR  |b Books at JSTOR Demand Driven Acquisitions (DDA) 
650 0 |a Human-computer interaction. 
650 0 |a Virtual reality  |x Philosophy. 
650 0 |a Environmental psychology. 
650 0 |a Cyberspace. 
650 0 |a Video games  |x Design. 
650 2 |a Environmental Psychology 
650 2 |a Attitude to Computers 
650 6 |a Cyberespace. 
650 6 |a Interaction personne-ordinateur. 
650 6 |a Jeux vidéo  |x Conception. 
650 6 |a Psychologie de l'environnement. 
650 6 |a Virtual reality  |x Philosophy. 
650 6 |a Réalité virtuelle  |x Philosophie. 
650 7 |a environmental psychology.  |2 aat 
650 7 |a cyberspace.  |2 aat 
650 7 |a COMPUTERS / Computer Graphics  |2 bisacsh 
650 7 |a Computer games  |x Design  |2 fast 
650 7 |a Cyberspace  |2 fast 
650 7 |a Environmental psychology  |2 fast 
650 7 |a Human-computer interaction  |2 fast 
655 0 |a Electronic books. 
655 7 |a e-books.  |2 aat 
655 7 |a Livres numériques.  |2 rvmgf 
776 0 8 |i Print version:  |a Champion, Erik.  |t Rethinking virtual places  |d Bloomington, Indiana : Indiana University Press, 2021  |z 9780253058348  |w (DLC) 2021022473 
856 4 0 |u https://jstor.uam.elogim.com/stable/10.2307/j.ctv21r3q81  |z Texto completo 
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938 |a Project MUSE  |b MUSE  |n musev2_109428 
938 |a ProQuest Ebook Central  |b EBLB  |n EBL6789949 
938 |a YBP Library Services  |b YANK  |n 302530044 
938 |a EBSCOhost  |b EBSC  |n 3072270 
994 |a 92  |b IZTAP