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Affective intensities and evolving horror forms : from found footage to virtual reality /

"Horror cinema is a genre that is undergoing constant evolution, from the sub-genre of 'found footage, ' to post-cinematic new media forms such as Youtube horror, horror video games and cinematic virtual reality horror. By investigating how these new forms alter the dynamics of specta...

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Detalles Bibliográficos
Clasificación:Libro Electrónico
Autor principal: Daniel, Adam (Autor)
Formato: Electrónico eBook
Idioma:Inglés
Publicado: Edinburgh : Edinburgh University Press, [2020]
Temas:
Acceso en línea:Texto completo

MARC

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100 1 |a Daniel, Adam,  |e author. 
245 1 0 |a Affective intensities and evolving horror forms :  |b from found footage to virtual reality /  |c Adam Daniel. 
264 1 |a Edinburgh :  |b Edinburgh University Press,  |c [2020] 
300 |a 1 online resource 
336 |a text  |b txt  |2 rdacontent 
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504 |a Includes bibliographical references and index. 
505 0 |a List of figures -- Acknowledgments -- Introduction -- 1. From the semantic to the somatic: affective engagement with horror cinema -- 2. From identification to embodied spectatorship in the found footage horror film -- 3. Camera supernaturalis -- 4. Perception and point of view in the found footage horror film: new understandings via Deleuze's perception-image -- 5. Horrific entwinement: affective neuroscience and the body of the horror spectator -- 6. What hides behind the stream: post-cinematic hauntings of the digital -- 7. The evolving screen forms of new media horror -- 8. The embodied player of horror video games -- 9. The spectator-interactor of virtual reality horror -- Conclusion -- Bibliography -- Index. 
520 |a "Horror cinema is a genre that is undergoing constant evolution, from the sub-genre of 'found footage, ' to post-cinematic new media forms such as Youtube horror, horror video games and cinematic virtual reality horror. By investigating how these new forms alter the dynamics of spectatorship, this book charts how cinema's affective capacities have shifted in relation to these modifications in the forms of cinematic horror. It applies a rich theoretical synthesis of phenomenological and Deleuzian approaches to a number of case studies, including films like The Blair Witch Project, Paranormal Activity and Creep as well as video games such as Alien: Isolation and new media forms such as Youtube horror and virtual reality horror."--  |c Publisher description 
588 0 |a Print version record; online resource viewed June 3, 2021. 
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650 0 |a Horror films  |x History and criticism. 
650 0 |a Horror television programs  |x History and criticism. 
650 6 |a Films d'horreur  |x Histoire et critique. 
650 6 |a Émissions d'horreur télévisées  |x Histoire et critique. 
650 7 |a Horror films  |2 fast 
650 7 |a Horror television programs  |2 fast 
655 7 |a Criticism, interpretation, etc.  |2 fast 
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