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Exploiting fandom : how the media industry seeks to manipulate fans /

As more and more fans rush online to share their thoughts on their favorite shows or video games, they might feel like the process of providing feedback is empowering. However, as fan studies scholar Mel Stanfill argues, these industry invitations for fan participation indicate not greater fan power...

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Detalles Bibliográficos
Clasificación:Libro Electrónico
Autor principal: Stanfill, Mel, 1983- (Autor)
Formato: Electrónico eBook
Idioma:Inglés
Publicado: Iowa City : University of Iowa Press, [2019]
Temas:
Acceso en línea:Texto completo

MARC

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100 1 |a Stanfill, Mel,  |d 1983-  |e author. 
245 1 0 |a Exploiting fandom :  |b how the media industry seeks to manipulate fans /  |c Mel Stanfill. 
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505 0 |a Introduction -- Fandom's normativity: assuming and recruiting the socially dominant fan subject -- The fandom menace straightens up and flies white: failed normativity to redemption -- Consumption and the management of desire -- The long arm of (beliefs about) the law -- Fandom and/as labor -- Enclosing fandom: labors of love, exploitation, and consent -- Conclusion: Two futures of fandom. 
588 0 |a Print version record and CIP data provided by publisher. 
520 |a As more and more fans rush online to share their thoughts on their favorite shows or video games, they might feel like the process of providing feedback is empowering. However, as fan studies scholar Mel Stanfill argues, these industry invitations for fan participation indicate not greater fan power but rather greater fan usefulness. Stanfill's argument, controversial to some in the field, compares the "domestication of fandom" to the domestication of livestock, contending that, just as livestock are bred bigger and more docile as they are domesticated, so, too, are fans as the entertainment industry seeks to cultivate a fan base that is both more useful and more controllable. By bringing industry studies and fan studies into the conversation, Stanfill looks closely at just who exactly the industry considers "proper fans" in terms of race, gender, age, and sexuality, and interrogates how digital media have influenced consumption, ultimately finding that the invitation to participate is really an incitement to consume in circumscribed, industry-useful ways. 
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